Lumpy said:
Although you may argue Oblivion has been dumbed down, it is still the same style of RPG as Daggerfall and Morrowind.
I haven't played the fucker, but does it have:
- The (still unrivalled) character gen system of DF;
- The plethora of guilds - with actual rivalries between them;
- The decisions you had to make as to which guild to join;
- The branching MQ with its decisions for the player;
- The myriad skills that defined how you tackled a dungeon;
- The diplomatic options (languages);
- The massive original lore;
- Seasons, holidays, the variety of environments across provinces;
- The supremely atmospheric contextual music;
- The genuinely adult nature of the game and its story;
In other words, is it
really the same style of RPG as Daggerfall?
Yes, Oblivion is nothing like a true RPG, because TES never was.
Please enlighten us about what makes a 'true RPG', and how Daggerfall failed to meet this test.
it will most likely still be a Fallout-like game.
What you must realise about Bethesda and Fallout, Lumpy, is what is obvious from Oblivion. If this company has no respect
for its own inherited property, what makes you think it will respect property it acquires from elsewhere?