Most people wrote copy/pastes of their same tired dribble, but this new guy, apparently trying to be accepted, did a really awful bandwagon jump that people around here
usually call out successfully. Why everyone turned their brains off for this nonsense is beyond me.
Ratty said:
In that case you may want to ask your money back, because your grasp of game design is laughable and your demonstrated incompetence in evaluating principal design constituents of Oblivion indicates you have failed to absorb even the elementary concepts.
Interesting to know that you have a better grasp of game design than professional game designers, reviewers, and critics. HOT TIP: You're part of a niche group. You do not hold Sekret Ultimate Truth on this.
Ratty said:
Only someone wholly ignorant on game design can praise Oblivion for its combat when there are innumerable examples of superior combat systems, both within and outside of the CRPG genre.
Well, let's see. After putting in another 12 hours into Oblivion, a huge amount of that spent on combat, my original opinion about it is only solidifying. It's got even more nuances than I noticed at first, and group combat is really turning out great. Since you cheesed out with the word "innumerable" without actually listing any, I'll give you a nice list of some combat systems that are inferior to Oblivion's:
Daggerfall
Morrowind
Wizardry (all that I've played)
Might and Magic (all that I've played)
Ultima (all that I've played, though that's only about two)
Infinity Engine games (Baldur's Gate, Icewind Dale)
AD&D Gold Box games
The Legend of Zelda (all of them)
Gothic II
Star Trail
Darklands
Here's a list of some combat systems that are superior to Oblivion's:
Tales of Symphonia
Grandia III
Ratty said:
Combat in Oblivion is twitchy
The use of the word "twitch" pretty much blacklists you.
Ratty said:
False.
Ratty said:
Subjective.
Ratty said:
and without doubt the worst in the Elder Scrolls series
Patently ridiculous. It's almost like you're competing with yourself to see how much more idiotic you can make each additional phrase be.
Ratty said:
Not to mention that reliance on player reflexes rather than the character's skill is a rather crude violation of the roleplaying paradigm
Which has absolutely zero effect on the quality of the combat system as it pertains to the subgenre of action-RPG. But since you know so much about game design, I'm sure you were aware of that. Just trying to trap me, I'm sure.
Furthermore, Oblivion's combat requires no more "reflexes" than stopping at a traffic light when it changes colors from about a quarter of a mile away. Timing is not particularly precise, and overall combat is actually pretty slow given the long stagger times. It does require you to think fast, but that's true of all real-time games. I'm sorry if you find that difficult.
Ratty said:
Your ignorance appears to extend to the field of computer graphics as well, because I don't know how else to explain the assessment that Oblivion visuals are "next-gen"
Straw man. I don't use buzzwords. It's easy to make people look dumb when you just make up stuff!
Ratty said:
Is it mayhap the notably poor execution of view distance and level of detail, a flaw which would be excusable had near-perfect implementations of those concepts not premiered in Far Cry (which I presume is "cur-gen" game) two years earlier?
You have no idea what you were talking about. People apparently much smarter than you fixed the level of detail with far view distances about two days after release. Browse the .ini file some time, kid. Bethesda assumed people would want to sacrifice far-away quality in favor of better up-close quality. If you disagree, you're quite free to make all the necessary adjustments.
Ratty said:
Or perhaps it is the ubiquitous bloom effect, which can't possibly serve a purpose other than conveying the impression that the player characeter snorts crystal meth in regular intervals (probably at every loading screen)?
Ah yes, let's poke fun at the low-quality option included for people with low-end machines while ignoring the inclusion of actual HDR.
Ratty said:
The fact that you claim authority in the field of game design is even more comical in light of the fact that you haven't even played Fallout
Nonsense. One can study game design without playing more than a handful of games, technically speaking (which, of course, is not true at all in my case). My "claim" of "authority" went only as far as viewing video games as something other than art, which, to be quite frank, I'm parroting from textbooks on the topic. Don't like it, take it up with the actual authorities in the field.
Ratty said:
you haven't played *any* quality CRPGs and therefore don't deserve to be qualified as a *gamer*
That's the most hilarious line in your post. More, please.
In conclusion, you did a fantastic job demonstrating how much you don't know. You also riddled it with so many insults that the hive mind didn't bother paying attention to your obvious missteps in their rush to applaud your adolescent flame.