mugarod
Liturgist
- Joined
- Apr 21, 2007
- Messages
- 230
abnaxus said:
One of my favorite games. Still have to try Summoner 2 to see how bad it became.
abnaxus said:
Flying Spaghetti Monster said:Shouldn't the AI in Charge of the Light Brigade be retarded?
mangsy said:lightbane said:The Little Big Adventure series of course. Screw Link, Twinsen is much better than any of his incarnations.
Yeah, this too, of course. LBA 1 was one of my first DOS games (my first computer games were actually all Mac). So much nostalgia for these games... Definitely among my favorite adventures. Amazing music, art, personality, etc.
@ Zed: Yeah man, it's really obscure. I've only met two people IRL who've played it.
udm said:Now that you mention it....
It's also the only game I know of where you can kill yourself by running into a wall
In System Shock 2 running and jumping into walls at max agility could bruise you pretty badly.Unkillable Cat said:udm said:Now that you mention it....
It's also the only game I know of where you can kill yourself by running into a wall
I know of two others.
In Legend of Faerghail, bumping into walls costs you health to the point that you can kill a 6-man party by trying to show a wall who's boss.
In Thief 1, the "bunny hop" accelerates Garrett with each jump, and about the 7th or 8th consecutive jump he will have achieved terminal velocity - dead on contact.
How is THE seminal survival horror game 'obscure'?Wolfus said:Another very hard game was (is!) Project Firestart:
Trash said:Dunno. It got some pretty rad reviews back in the day but quickly sank into obscurity. I think that perhaps it was too hardcore in some aspects.
Unkillable Cat said:In Thief 1, the "bunny hop" accelerates Garrett with each jump, and about the 7th or 8th consecutive jump he will have achieved terminal velocity - dead on contact.
GarfunkeL said:
Rorke's Drift. Wasn't very well known even back in 1990 but man if I didn't have a blast with it, shooting Zulu's in the face for hours and hours. Of course, I thought I was a master tactician for pretty easily winning but it turns out that the Zulu AI was clinically retarded. At least it worked, most of the time, which is more than can be said for the AI in Charge of the Light Brigade. Oh Impressions, you made some ambitious games that never worked...
Unkillable Cat said:In Thief 1, the "bunny hop" accelerates Garrett with each jump, and about the 7th or 8th consecutive jump he will have achieved terminal velocity - dead on contact.
GarfunkeL said:the Zulu AI was clinically retarded.
DraQ said:How is THE seminal survival horror game 'obscure'?Wolfus said:Another very hard game was (is!) Project Firestart: