That is not proof.If you can prove it, I will admit I was wrong.Modern games use lower FOVs because it reduces the rendering burden on the GPU.
I just spotted this and wanted to say that this post is made by a clueless retard.
If your statement is true then how come I've never seen an FPS difference between using different FOV values in any game?
Didn't read this all, went to the link expecting a PIGS IN SPACE level.Unfortunately, going PC hipster also means going SPACE HOG: http://www.rockpapershotgun.com/2013/10/08/call-of-duty-ghosts-wants-your-entire-hard-drive/
50 GBS, BITCHES.
Call of Duty Ghosts wants your entire hard drive
That is not proof.
It could give a marginal improvement, but you're looking at 1-2% I think. The geometry of everything still has to be accounted for regardless of it's it's on screen or not.It can supposedly improve framerate by showing less at once. Same with a large gun model blocking more complicated stuff. However that could all be bullshit misconception, I don't know. I'm not a techy.
Developers have maintained lower FOVs are to reduce fisheye, which became more obvious when we got more detailed environments. Whether you believe them or not is up to you.
The geometry of everything still has to be accounted for regardless of it's it's on screen or not.
Fish-eye is something that is a problem indeed when you set FOV too high. However, very often default FOV is much lower than it is needed to eliminate that problem. Regarding performance, perhaps difference actually becomes visible on a weak console GPU, I wouldn't know. Still not exactly an excuse to ship PC ports with console FOV.
I would play that game.YouTubebro said:Looking forward to Call of NASA: Astronaut warfare.
Not a CoD clone where you are in space, I want to play as an actual astronaut fighting other astronauts in space. Alien astronauts of course, since in space everyone is bros. Bonus points if they can licence real-life astronauts.
I agree competely to this post.
A FPS focused on Realistic (tm) hard space science fiction combined with interesting mechanics could be cool. Extra ponmts if destructible terrain is in.
That's pathetic. You get way more Cinematic Experience (tm) from a fucking video blu ray.50 GBS, BITCHES.
I would play that game.YouTubebro said:Looking forward to Call of NASA: Astronaut warfare.
Not a CoD clone where you are in space, I want to play as an actual astronaut fighting other astronauts in space. Alien astronauts of course, since in space everyone is bros. Bonus points if they can licence real-life astronauts.
I agree competely to this post.
A FPS focused on Realistic (tm) hard space science fiction combined with interesting mechanics could be cool. Extra ponmts if destructible terrain is in.
don't you need oxygen for bullets to fire? harpoon fights with no sound and at a really slow pace will get boring in like 10 minutes.
It can supposedly improve framerate by showing less at once. Same with a large gun model blocking more complicated stuff. However that could all be bullshit misconception, I don't know. I'm not a techy.
Developers have maintained lower FOVs are to reduce fisheye, which became more obvious when we got more detailed environments. Whether you believe them or not is up to you.
Yes, because there are no historical records of any prominant women in the medieval ages Joan’sing for a fight
I love these types of articles because the “b-b-but, historical accuracy!” grognards come out of the woodwork, complaining about how women being represented a certain way would ruin their immersion or whatever
Dude what the fuck. Lower FOVs are there so consoleros will actually see stuff on their screen.
Try playing a game with a typical PC FOV (85+) on a TV 2 meters away and report back.
And yet if the women are sexy warriors, much tears of butthurt and immersion break is shred. It's like they need the game to bend to their fantasy worldview.Yes, because there are no historical records of any prominant women in the medieval ages Joan’sing for a fight
I love these types of articles because the “b-b-but, historical accuracy!” grognards come out of the woodwork, complaining about how women being represented a certain way would ruin their immersion or whatever
RPS is one of the few places where you can't tell the betas and feminists apart.
Time to summon Lesi for a more educated view on the matter.
don't you need oxygen for bullets to fire?
Call of Duty developer Infinity Ward has suggested that the people most engaged with the franchise aren't really gamers at all, as they don't play any titles that aren't affiliated with the series.
That's according to executive producer Mark Rubin, who told [URL='http://www.oxm.co.uk/64296/many-call-of-duty-players-arent-hardcore-gamers-or-even-gamers-says-infinity-ward/']OXM
[/URL]that he didn't expect the imminent arrival of the next-gen consoles to have much of an impact on the make-up of COD's audience."Regardless of platform - people's gaming habits aren't going to change just because there's a new platform," he said. "We have an enormous amount of players who are more in the casual game space, but they play a lot.
"It's kind of a weird, ironic thing to say; They aren't hardcore gamers, or even gamers, but they play Call of Duty every night. And those guys are going to continue to play regardless of platform. So I think not only will we continue to engage with that existing player base, but we'll take next gen and see how far we can go with it."
Last week, Call of Duty publisher Activision threw down the gauntlet, warning GTA dev Rockstar that Ghosts would be snatching back all the records GTA V has managed to accrue since it released. By the sounds of things, the franchise's fiercely loyal fanbase will be crucial if it's to succeed.