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Dwarf Fortress now on Steam with a graphical overhaul

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
embarked near the ocean and found a weird cavern with no vegetation only mud

hMlkEED.jpeg
If the cavern has no water, it won't have vegetation, IIRC.
You cant have mud without water either (IRL).
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,956
Location
Tampere, Finland
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embarked near the ocean and found a weird cavern with no vegetation only mud
Imagine how happy the piggies will be.

If you are worried about vegetation, dig through to the caverns.
Once they are reached, their spores will spread and you'll get fungi growing on all kinds of soil and mud. Great for pastures.
 

Gahbreeil

Learned
Joined
Feb 9, 2021
Messages
783
Location
Asarlaíocht
I know I'm lamer than Timur the Lame but I prefer Going Medieval.

Not that I don't dream of playing Dwarf Fortress in 3D, with animations.
 

Pipeweed

Arcane
Joined
Feb 12, 2012
Messages
202
Pure text descriptions will always be the best graphics because it directly speaks to your imagination.

What I find inspiring about DF is you assign someone to a task like tailoring a cloak or making wine and he does it regardless of being unskilled and learns the craft as he goes. That's kind of motivating for real life where we think some vocations are beyond our reach forever since it requires expertise so we never begin doing them.
Also when they get an artifact fey mood and cant do what they are supposed to do in life for reasons then go insane or become suicidally depressed I think that maps to real life situations as well...
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,242
Location
Space Hell
I am a bit disappointed, expected much more after winter break and expanding dev team. The pachlog is like 4 items long, mostly minor stuff + pathfinding upgrade, while there are dozens of critical bugs, effectively making the game unplayable in the long term which is more than couple of hours.
Really? Only now you are disappointed? After a decade of oathes which fixed - finger anatomy, number of chikden bones, coloration of leaves, amount of dirt dwarves dwarves generate and other useless stuff like simulating each eye colour.
All while having entire branches of industries defunct of useless\disbalanced. We had problems with beekeeping for YEARS. And books\libraries are still a mess. That's why I hate autists like Toady - he can spend absurd amount of time designing mechanics nobody ever will care...yet always find ffanboys screeching when this negligable shit is announced in upcoming patch. Such idiots are literally like the ones who infested bioware forums.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,325
Location
Warszawa
I am a bit disappointed, expected much more after winter break and expanding dev team. The pachlog is like 4 items long, mostly minor stuff + pathfinding upgrade, while there are dozens of critical bugs, effectively making the game unplayable in the long term which is more than couple of hours.
Really? Only now you are disappointed? After a decade of oathes which fixed - finger anatomy, number of chikden bones, coloration of leaves, amount of dirt dwarves dwarves generate and other useless stuff like simulating each eye colour.
All while having entire branches of industries defunct of useless\disbalanced. We had problems with beekeeping for YEARS. And books\libraries are still a mess. That's why I hate autists like Toady - he can spend absurd amount of time designing mechanics nobody ever will care...yet always find ffanboys screeching when this negligable shit is announced in upcoming patch. Such idiots are literally like the ones who infested bioware forums.
Lol, you are right. They have released another update, took them about a month. What a crappy patch! Almost no critical fixes, they have added some fucking stupid arena mode no one used in classic version.

I have wanted them to succeed, now I don't give a shit.

Need to get back to Song of Syx to calm down.
 

None

Scholar
Joined
Sep 5, 2019
Messages
1,501
Haven't bought the Steam version and most likely never will if it remains a glorified tileset, but I loaded up 47.05 and forgot how easy it is. Toady would do well to hire someone who is solely committed to balancing the game. Probably not, considering $7,000,000+ in sales amounted to the addition of a single developer.

The only real hopeium I can cling to is hearing Putnam say he wishes to support and integrate DFHack into the main game. If that can happen, as well as the dehardcoding of all reactions, buildings, etc, then there can be a reasonable effort to develop the game in ways Toady wont.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,588
I found v47 to be full of unwanted stuff that adds nothing to the game but more frustration. I have an entire fortress of necromancers, I have randoms coming in and walking off with artifacts, I have bigger FPS issues, I have elves and humans turning on me for no reason at all randomly without me doing anything to them (literally watched all my contacts go from peace to war one by one, some from all the way on the other side of the map from my civilisation), etc.

v44 was much better and was a much more stable playthrough.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,878
I found v47 to be full of unwanted stuff that adds nothing to the game but more frustration. I have an entire fortress of necromancers, I have randoms coming in and walking off with artifacts, I have bigger FPS issues, I have elves and humans turning on me for no reason at all randomly without me doing anything to them (literally watched all my contacts go from peace to war one by one, some from all the way on the other side of the map from my civilisation), etc.

v44 was much better and was a much more stable playthrough.

v47 looks like proper df to me.

v44 seems like buggy shit
 
Joined
Dec 17, 2013
Messages
5,183
Once Adventurer Mode is out, damnnnnnnnnn....

I feel like AM has a lot more potential within their vision than DF mode. Building fortresses is fun, but traveling around a massive world with the kind of history, mythology, geography, geology, depth this has, as an adventurer, within a roguelike context, wow.
 

Mebrilia the Viera Queen

Guest
I was playing adventurer mode a decade ago. How it is suddenly something breathlessly being awaited?
They are about to introduce a lot of development on that. They spoke about it before in an interview.
 

Mebrilia the Viera Queen

Guest
I was playing adventurer mode a decade ago. How it is suddenly something breathlessly being awaited?
Because the dumbed down GUI version people paid for on Steam doesn't have it.
Dumbed down Gui version? Dude to play DF first you had to bind hotkeys to muscle memory how is it not an improvement? Lol some people! We will just have to wait some more for adventure mode but is the same game.
 
Last edited by a moderator:

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,185
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I was playing adventurer mode a decade ago. How it is suddenly something breathlessly being awaited?
Because the dumbed down GUI version people paid for on Steam doesn't have it.
Dumbed down Gui version? Dude to play DF first you had to bind hotkeys to muscle memory how is it not an improvement? Lol some people! We will just have to wait some more for adventure mode but is the same game.
It's nice to be able to use mouse, but it is dumbed down. There are certain stuff you don't have access to anymore, like logs. Which ruins one important aspect of the game - roleplaying and forming stories.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,946
Strap Yourselves In
Dumbed down Gui version? Dude to play DF first you had to bind hotkeys to muscle memory how is it not an improvement? Lol some people! We will just have to wait some more for adventure mode but is the same game.
Oh no! Not hotkeys! What website do you think you're on?

You just got through saying how Adventure mode isn't in the game and you're asking how it's dumbed down? :lol:
There are certain stuff you don't have access to anymore, like logs.
They STILL haven't fixed logs? Lol. People were mad about that on day one.

I also recall seeing reports that they messed with the spawn settings for certain metals, but tbh hearing that they cut out a bunch of features killed my interest in looking into it much further.
 

Mebrilia the Viera Queen

Guest
Dumbed down Gui version? Dude to play DF first you had to bind hotkeys to muscle memory how is it not an improvement? Lol some people! We will just have to wait some more for adventure mode but is the same game.
Oh no! Not hotkeys! What website do you think you're on?

You just got through saying how Adventure mode isn't in the game and you're asking how it's dumbed down? :lol:
There are certain stuff you don't have access to anymore, like logs.
They STILL haven't fixed logs? Lol. People were mad about that on day one.

I also recall seeing reports that they messed with the spawn settings for certain metals, but tbh hearing that they cut out a bunch of features killed my interest in looking into it much further.
Imagine thinking for the game to have finally a functional Ui to be dumbed down. Seriously lol. For real?
 

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