DA:O sure has some pozzed moments like with a sob story of Avelline - the first female knight who was killed by evil patriarchy but you could always roleplay an authentic medieval aristocrate not caring about peasants. Leliana and Zevran are bisexual and romanceable but Leliana is feminine and is straight for intents and purposes unless you court her as a woman and her lesbian tryst with her mentor is only hinted at.
DA:O felt progressive in the D&D sense, or BG and NW. Men and women could both be adventurers, fighters, etc., because you could play whatever character you wanted. It wasn't progressive in the modern sense and especially not woke. There's never any shit about how men are all evil and women can be totally identical to men if they want to. The world itself is also a lot more "authentic" feeling than what came later, which is one of many things fans of the newer games hate and call "problematic."
There are lines like
"I'm braver than any of you, and I'm a woman!"
"I didn't know the Grey Wardens recruited women."
"Bryce's little spitfire, still acting like a man. (to a female Human Noble)"
Everything about the Qunari's gender roles.
Then things like Avelline's story, or especially the Orlesian woman who says that Chevaliers do whatever they want to women and get away with it. It's never the edgy retard extreme where that shit's portrayed as being great and funny, it's bad, but the world's obviously shown to not be an ultraprog Twitter wonderland. It feels authentic and distinctively not woke, which is again probably why Origins gets called sexist and racist all the time. It's D&D. Women
can be heroes, but they aren't heroes just by existing and not every male character's an idiot or evil, so that's not acceptable anymore.
Now it doesn't matter, everyone can do everything and women do it better, and the Qunari literally educate their followers on gender theory and BDSM.