fastpunk
Arbiter
The Feral Kid said:Cause I really don't see Bioware developing the game with the PC in mind and then rebuilding various elements in order for them to work for consoles
You seem to like to make things up so you can argue about them. There have been PC games that would be unthinkable to be played/ported to consoles yet they made their way. And how about the toolset. Not very consolish huh? Why include it for a "console" game that you make it up to be? Your point isn't valid.
The toolset is completely besides the point. It's a separate application, I was talking about the game and only the game. I'm not saying it's not doable, it's just not practical. If you design an element of the game (like that inventory screen I mentioned earlier) specifically for the PC (drag-and-drop via mouse) then you'd have to do a complete redesign of said element when porting it to the console in order for it to work. It takes more time and resources. To put it simply, it's easier to create something that works on both platforms then something that works only on one platform and needs a complete redesign in order to work on the other platform too. Of course, this whole thing is far more ample, besides the controller there are also issues like memory size, Direct X version and all that jazz.