Fez
Erudite
- Joined
- May 18, 2004
- Messages
- 7,954
There was a feature in Gamestar (a German games magazine) on the DoW Winter Assault expansion, showing some of the new features in the game.
New features in expansion known so far:
That last one worries me as it sounds like it will be another short campaign, despite all the other nice additions. The short campaign was a major complaint in the first game. They've at least let you play other races in the campaign, which was the other big complaint, but it will probably make the game feel even shorter as you get one or two levels per race. Hopefully this will be changed before the game is released.
Onto the mod news:
The DoW race mod Daemonhunters is now up to v0.7, and includes a sneak peak at the new Witch Hunters mod, by the same team.
Blurb from the mod homepage:
This isn't just a cheap color scheme and alteration of the unit names, this has it's own units, upgrades, models and animations already. It isn't finished but it's impressive so far and playable offline and online. Unit types included are the Grey Knights (powerful marines) with a retinue of Inquisitors and their henchmen, and the Steel Legion, which has WW1 style foot soldiers and a good selection of vehicles.
There's too many for me to list and show them all here, but to give you an idea:
Screenshots below show Grey Knights; Imperial Guard Stormtroopers; One of the new vehicles, the Chimera; Steel Legion Anti-tank unit.
I've been playing it for a while and it does take some getting used to the new units. They can be played in quite a few different ways, which can open up all kinds of strategies, depending on your preference as a player. Definitely worth downloading and trying if you have DoW. While the early versions were fun for a while, but nothing special, this new version is the first substantial mod for DoW that has impressed me. It's a free mini-expansion on it's own.
Links for downloading:
FileFront
Torrent
New features in expansion known so far:
- No more clone armies: units in squads look varied now, have slightly different height, faces and so on.
- There's a new feature called the 'Kill-Cam' which shows a close-up of the finishing moves (think the dreadnought's move where it grabs a soldier and spins and crushes it to death).
- Commissar is included as an Imperial Guard unit, and boosts the morale by executing soldiers."Not one step back!"
- Sanctioned Psycher for IG.
- Techpriest Engineer for IG. He repairs vehicles, and one of the screen shots show him carrying an axe for close combat.
- The Sentinel is in, and will be the IG's walker unit.
- The IG Baneblade is in (screen shots showed this one early on) and will have awesome firepower, but weak armor.
- The IG Chimera troop transporter allows units to fire from the inside - Finally a transporter worth using?
- The main IG hero will be the Imperial Captain, which is just a bit weaker than the Force Commander. For WH40K tabletop addicts: Games Workshop will bring the unit to the tabletop soon.
- The four original races will also get new units, but the article doesn't mention what they will be.
- There will be a 'good' campaign which will let you play the Space Marines, Eldar and the Imperial Guard, and an 'evil' campaign which will allow you to play with the Chaos Space Marines and Orks. Each of them will consist of about half a dozen missions.
That last one worries me as it sounds like it will be another short campaign, despite all the other nice additions. The short campaign was a major complaint in the first game. They've at least let you play other races in the campaign, which was the other big complaint, but it will probably make the game feel even shorter as you get one or two levels per race. Hopefully this will be changed before the game is released.
Onto the mod news:
The DoW race mod Daemonhunters is now up to v0.7, and includes a sneak peak at the new Witch Hunters mod, by the same team.
Blurb from the mod homepage:
The Daemonhunters Mod permits to play Inquisitorial Forces ("Ordo Malleus"), which will be sent into the heat of battle by the Imperator when a Daemonic plague (Chaos) has infected a whole world. As a Inquisitor Lord you have access to the chamber militant of the Inquisition a special chapter of the Index Astartes - the Space Marines - the legendary Grey Knights (the chapter 666) as well a inducted imperial forces - the planetary defense forces the "Imperial Guard" (Armageddon Steel Legion regiment)
This isn't just a cheap color scheme and alteration of the unit names, this has it's own units, upgrades, models and animations already. It isn't finished but it's impressive so far and playable offline and online. Unit types included are the Grey Knights (powerful marines) with a retinue of Inquisitors and their henchmen, and the Steel Legion, which has WW1 style foot soldiers and a good selection of vehicles.
There's too many for me to list and show them all here, but to give you an idea:
Screenshots below show Grey Knights; Imperial Guard Stormtroopers; One of the new vehicles, the Chimera; Steel Legion Anti-tank unit.
I've been playing it for a while and it does take some getting used to the new units. They can be played in quite a few different ways, which can open up all kinds of strategies, depending on your preference as a player. Definitely worth downloading and trying if you have DoW. While the early versions were fun for a while, but nothing special, this new version is the first substantial mod for DoW that has impressed me. It's a free mini-expansion on it's own.
Links for downloading:
FileFront
Torrent