Joined: Feb 16, 2015
Great, why did you have to bring this up? There goes the weekend...I still play D1 every now and then with the fantastic Beelzebub mod.
Just find it and play it menWhat the crap is Diablo anyway? I missed all that first time around, second time around and who knows what is coming.
First I heard about it was in a PC Zone or PC Gamer review for Titan Quest and the moron kept comparing the game to "Diablo".
In the end I found Titan Quest on sale somewhere and picked it up for a fiver and it became one of my favourite games - ever.
I don't know if Diablo was the first of its type but the legacy has certainly impacted on my gaming, with Titan Quest, Torchlight some of my most played games.
Why would Diablo (or any ARPG for that matter) do any harm to the CRPG genre? It's like saying that MOBA games harmed RTS games.In retrospect, Diablo may have done more harm to the CRPG genre than good
Because we got hordes of bleating morons who thought that CRPGs = DIablo as result. Many developers were happy to oblige them.Why would Diablo (or any ARPG for that matter) do any harm to the CRPG genre?
You're a perfect illustration to my post. You think that if Blizzard didn't make Diablo, developers would - for some unfathomable reason - rush to make true CRPGs. That's spurious logic. By mid-1990s it was already well-known throughout the industry that CRPGs were time consuming to develop and not very profitable (when profitable at all). 3D had opened the door for easy-to-digest action games and that's where the money were (and still are).Because we got hordes of bleating morons who thought that CRPGs = DIablo as result. Many developers were happy to oblige them.
Why would Diablo (or any ARPG for that matter) do any harm to the CRPG genre? It's like saying that MOBA games harmed RTS games.In retrospect, Diablo may have done more harm to the CRPG genre than good
Some people believe that if ARPGs never happened true CRPGs would hold their market share now - an unfounded sentiment. Even when there's a connection different genres are different and they don't always appeal to the same audience. True CRPGs with their C&C, complex character systems and dialogue-heavy gameplay will never be as popular as action games. Even Fallout was just a cult/niche thing until Bethesda dumbed it down.
Ya missed the point. The point isn't - if Diablo wasn't there, there would still be real crpgs. (There wouldn't.) The point is -if Diablo wasn't there, we wouldn't have to listen to the sheep bleat about the great crpgs of Mass Effect 2 and HALO, because the name of 'rpg' wouldn't have devolved so much.
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No. Developers en masse follow the money. AAA studios definitely follow the money because they have costs to cover and publishers to satisfy.Look at all of the Diablo clones that followed. Would they have been proper turn based RPGs in a world without Diablo?
FPS and RTS of that era were pretty hardcore compared to what we see now but still their systems and gameplay were less sophisticated than those of hardcore CRPGs. As for the downfall of the latter - it happened naturally. And before you blame any specific genre (be it ARPG, FPS or RTS), think about what happened to the market as a whole. 3D, higher resolution displays and more advanced sound cards caused production value potential to explode and so AAA studios were born. Games, and especially PC games, quickly turned from a unremarkable hobby for nerds into a relatively big market. CRPGs in the 80s were made by small studios or even individual enthusiasts on pitiful budgets. In the 90s those who couldn't adapt to the new reality slowly faded into obscurity and went bankrupt.Personally, I think the FPS/RTS and early 3D dominance of the 90s contributed more to the downfall of CRPGs than Diablo did.