triCritical said:Dont need experience, just look at AoO's. Why in the hel would someone port a rule that was created to remove some of the problems in TB, to RT? In NWN AoO's were so out of place that they themselves made the combat ass. The first thing you do when you port a ruleset is see if its logically consistent.
Ah, but you still need them in real time to tell you how many opponents you can fight in a given round. Otherwise, you're just going to keep attacking the target you clicked on thirty seconds ago because it's not dead yet. They're just really problematic in real time because you have to deal with the animations going on in real time.