Heroic Liberator
Arcane
Meh DLC, meh patch accompanying it.
CK2 had a lot of script functionality added throughout its life cycle, but CK3 is closer to CK2 at release without all of this. To give a couple examples, in CK2 as of patch 2.8 you could make a decision that has a "third party filter" which means a targeted decision can also require a second target (who is the third party), but from what I recall this functionality is not available in CK3 at all. As of patch 3.0 that came with Holy Fury, you could further apply "scripted score values" to these third party targets in order to assign them arbitrary values to determine how good they are for the decision, based on e.g traits and abilities of a character (or whatever you can think of). Scripted score values do not exist in CK3.Wow, CKIII sucks for modding? I thought it was even better, has so many interesting features for modding potential. Weird.
I haven't looked deep enough CKIII to know.
I'd expect that you can do all this stuff but you have to kludge it. Based on various Tobbzn mods I've looked into all of this should be possible. I guess I'd have to ask him about how you'd actually do it since it isn't as straightforward as CK2.CK2 had a lot of script functionality added throughout its life cycle, but CK3 is closer to CK2 at release without all of this. To give a couple examples, in CK2 as of patch 2.8 you could make a decision that has a "third party filter" which means a targeted decision can also require a second target (who is the third party), but from what I recall this functionality is not available in CK3 at all. As of patch 3.0 that came with Holy Fury, you could further apply "scripted score values" to these third party targets in order to assign them arbitrary values to determine how good they are for the decision, based on e.g traits and abilities of a character (or whatever you can think of). Scripted score values do not exist in CK3.Wow, CKIII sucks for modding? I thought it was even better, has so many interesting features for modding potential. Weird.
I haven't looked deep enough CKIII to know.
As a more practical example, since it may not be obvious what you'd actually be able to do with these two features, third party filters and scripted score values allow for things like creating a slavery system where slaves have prices based on their abilities and can be sold for a price determined by a scripted score, or even traded between characters. In CK3 all of this is impossible, because you can't have a targeted decision with a third party (i.e. you can't target a character, pick a decision, then the decision lets you pick another character) and there is no way to apply scripted score values to characters.
Of course, such simulationism is unfortunately a bit pointless in CK3 in any case due to how it treats characters in general, since courtiers are unimportant and purged nonstop from AI courts for performance, and AI character traits don't matter since events constantly change them as they fancy rather than base what happens off of them.
If you could find out, I'd appreciate it since I'm curious, maybe I'd give modding the game (as in creating mods, don't know when modding came to mean consuming them) a chance again. I would be impressed if it's possible, especially displaying third party filter targets in a nice window with the scripted score values next to them. I suspect there's other CK2 script functionality missing, but was deterred enough from what I wanted to do to where I didn't mod for long enough to find out what else.I'd expect that you can do all this stuff but you have to kludge it. Based on various Tobbzn mods I've looked into all of this should be possible. I guess I'd have to ask him about how you'd actually do it since it isn't as straightforward as CK2.
I would recommend going here and asking directly, since you know your own complaints in more detail than me: https://discord.com/invite/bYhScktJEvIf you could find out, I'd appreciate it since I'm curious, maybe I'd give modding the game (as in creating mods, don't know when modding came to mean consuming them) a chance again. I would be impressed if it's possible, especially displaying third party filter targets in a nice window with the scripted score values next to them. I suspect there's other CK2 script functionality missing, but was deterred enough from what I wanted to do to where I didn't mod for long enough to find out what else.I'd expect that you can do all this stuff but you have to kludge it. Based on various Tobbzn mods I've looked into all of this should be possible. I guess I'd have to ask him about how you'd actually do it since it isn't as straightforward as CK2.
Which one?Just bought it - to play a mod, paradoxically enough.
Elder Kings 2. I am not that interested in CK3 itself as Paradox games usually remain unfinished for about 7-8 years while they're working on DLCs. It seemed EK2 was more popular than Elder Kings 1 and much beloved. I recently got into Elder Kings 1 in CK2, and it got me on a TES lore spree, just like Geheimnisnacht earlier got me on a Warhammer lore spree. It was so cozy and reasonable. But it turns out it has a fatal flaw. They added a ton of useless small buildings. This was only a minor issue in the original CK2 or other mods like After the End or Geheimnisnacht. But here if you have, say, 15 holdings, then you need to go to every holding and build every 40 Gold building manually. Given that there are about 5-7 times as many buildings, this renders the mod unplayable once you have enough money.Which one?Just bought it - to play a mod, paradoxically enough.
Gave it a try myself a few months back and I can't say that I was particularly impressed with it, although these fantasy overhaul mods tend to be eternal works in progress so who knows - might change my mind in the future once enough setting-specific content gets added to it (was more impressed with the Princes of Darkness mod, but that one also suffers from the same sort of incompleteness alongside having some janky mechanics specific to it that made its gameplay less enjoyable for me personally).I'm done with EK1, but I'll try to persevere and give EK2 a run.
Always wild how divisive the CK2 vs CK3 interface debate is. Many people think the CK3 interfact sucks and then many claim CK2 was unplayable compared to the CK3 interface.Elder Kings 2. I am not that interested in CK3 itself as Paradox games usually remain unfinished for about 7-8 years while they're working on DLCs. It seemed EK2 was more popular than Elder Kings 1 and much beloved. I recently got into Elder Kings 1 in CK2, and it got me on a TES lore spree, just like Geheimnisnacht earlier got me on a Warhammer lore spree. It was so cozy and reasonable. But it turns out it has a fatal flaw. They added a ton of useless small buildings. This was only a minor issue in the original CK2 or other mods like After the End or Geheimnisnacht. But here if you have, say, 15 holdings, then you need to go to every holding and build every 40 Gold building manually. Given that there are about 5-7 times as many buildings, this renders the mod unplayable once you have enough money.Which one?Just bought it - to play a mod, paradoxically enough.
The autobuild mod for EK1 doesn't work as they had stopped updating it shortly before EK1 stopped getting updates, so they're incompatible.
I feel rather let down by both of those things (the absence of ledgers in CK3 and the building fiasco in EK1). I'm done with EK1, but I'll try to persevere and give EK2 a run. It's just somehow very sad that good things like ledgers must get removed. So much effort undermined by those inexplicable dumb decisions, and the change is in all the wrong directions. The whole interface looks trashy, like it has twice as little info with twice as much clicking around. Paradox games are first and foremost interface games, so it's very painful. This is again quite sad as the other new Paradox games like Stellaris and Imperator: Rome have a fairly sleek interface (despite some glaring errors like the absence of a convenient way to move pops in I:R).
CK3 lacks basic and obvious functionality. For example, why on earth did they remove the "will accept invitation" filter, so that now you have to click every character. Why do I need to zoom in so much to select counties (although there is a functional realm menu). There are all sorts of weird minor decisions as well, like inexplicably placing the icons slightly to the right of the column for which they are responsible. A lot of this seems aimed at artificially prolonging game time. Some of it also relies on mods for basic functionality. For example, there is bizarrely no terrain map in the game and you need to download a mod for it. For some reason, there is no income map. There are industrial amounts of empty interface space but things like map modes are hidden behind a plus button. Of course, the mods stop working any time an update happens, and then they get updated at a different rate, so it's impossible to get them working all at once.Always wild how divisive the CK2 vs CK3 interface debate is. Many people think the CK3 interfact sucks and then many claim CK2 was unplayable compared to the CK3 interface.Elder Kings 2. I am not that interested in CK3 itself as Paradox games usually remain unfinished for about 7-8 years while they're working on DLCs. It seemed EK2 was more popular than Elder Kings 1 and much beloved. I recently got into Elder Kings 1 in CK2, and it got me on a TES lore spree, just like Geheimnisnacht earlier got me on a Warhammer lore spree. It was so cozy and reasonable. But it turns out it has a fatal flaw. They added a ton of useless small buildings. This was only a minor issue in the original CK2 or other mods like After the End or Geheimnisnacht. But here if you have, say, 15 holdings, then you need to go to every holding and build every 40 Gold building manually. Given that there are about 5-7 times as many buildings, this renders the mod unplayable once you have enough money.Which one?Just bought it - to play a mod, paradoxically enough.
The autobuild mod for EK1 doesn't work as they had stopped updating it shortly before EK1 stopped getting updates, so they're incompatible.
I feel rather let down by both of those things (the absence of ledgers in CK3 and the building fiasco in EK1). I'm done with EK1, but I'll try to persevere and give EK2 a run. It's just somehow very sad that good things like ledgers must get removed. So much effort undermined by those inexplicable dumb decisions, and the change is in all the wrong directions. The whole interface looks trashy, like it has twice as little info with twice as much clicking around. Paradox games are first and foremost interface games, so it's very painful. This is again quite sad as the other new Paradox games like Stellaris and Imperator: Rome have a fairly sleek interface (despite some glaring errors like the absence of a convenient way to move pops in I:R).
Fingolians, yes that checks outand they made Finns, Estonians, Merya, etc. into Asians
Gotta wait for Axioms. Massively better UI, better character sim, and vastly superior simulation/strategy. Hideous looking though.CK3 lacks basic and obvious functionality. For example, why on earth did they remove the "will accept invitation" filter, so that now you have to click every character. Why do I need to zoom in so much to select counties (although there is a functional realm menu). There are all sorts of weird minor decisions as well, like inexplicably placing the icons slightly to the right of the column for which they are responsible. A lot of this seems aimed at artificially prolonging game time. Some of it also relies on mods for basic functionality. For example, there is bizarrely no terrain map in the game and you need to download a mod for it. For some reason, there is no income map. There are industrial amounts of empty interface space but things like map modes are hidden behind a plus button. Of course, the mods stop working any time an update happens, and then they get updated at a different rate, so it's impossible to get them working all at once.Always wild how divisive the CK2 vs CK3 interface debate is. Many people think the CK3 interfact sucks and then many claim CK2 was unplayable compared to the CK3 interface.Elder Kings 2. I am not that interested in CK3 itself as Paradox games usually remain unfinished for about 7-8 years while they're working on DLCs. It seemed EK2 was more popular than Elder Kings 1 and much beloved. I recently got into Elder Kings 1 in CK2, and it got me on a TES lore spree, just like Geheimnisnacht earlier got me on a Warhammer lore spree. It was so cozy and reasonable. But it turns out it has a fatal flaw. They added a ton of useless small buildings. This was only a minor issue in the original CK2 or other mods like After the End or Geheimnisnacht. But here if you have, say, 15 holdings, then you need to go to every holding and build every 40 Gold building manually. Given that there are about 5-7 times as many buildings, this renders the mod unplayable once you have enough money.Which one?Just bought it - to play a mod, paradoxically enough.
The autobuild mod for EK1 doesn't work as they had stopped updating it shortly before EK1 stopped getting updates, so they're incompatible.
I feel rather let down by both of those things (the absence of ledgers in CK3 and the building fiasco in EK1). I'm done with EK1, but I'll try to persevere and give EK2 a run. It's just somehow very sad that good things like ledgers must get removed. So much effort undermined by those inexplicable dumb decisions, and the change is in all the wrong directions. The whole interface looks trashy, like it has twice as little info with twice as much clicking around. Paradox games are first and foremost interface games, so it's very painful. This is again quite sad as the other new Paradox games like Stellaris and Imperator: Rome have a fairly sleek interface (despite some glaring errors like the absence of a convenient way to move pops in I:R).
There are a few things that aren't as bad as they seemed though. The 3D portraits are a bit of a downgrade compared to the late CK2 portraits (after all the DLCs), but they are disarmingly cute.
To be honest, I think that's it for me as Paradox games go, like Mass Effect was for Bioware. I also checked the main game, and they made Finns, Estonians, Merya, etc. into Asians. What a bunch of assholes.
How much longer?Gotta wait for Axioms. Massively better UI, better character sim, and vastly superior simulation/strategy. Hideous looking though.
The Redditor postWhat boggles my mind is both in CK3 and CK2 are just meh. Compare it to Medieval II Total war, there were nice quotes, proverbs evoking emotions, providing info about the past.
CK should be played more like a Choose Your Own Adventure book, or a visual novel.
I don't really try to paint the map when I paint. I don't finish games either. I set some goal, try to achieve it, and quit the game. I want to be king of X and Y, hold Z territory, be a prophet or whatever. Do that and often don't continue. Maybe live out the character's life.CK should be played more like a Choose Your Own Adventure book, or a visual novel.
This doesn't really work honestly, in spite of the meme. I find Paradox Grand Strategy games just to be very number-driven game where the "events" just slightly tweak the number. I tried CK2 several times and it's just about making marriage (and some assassination) + instigating military conflict to paint the map.
I can never understand how you can make a narrative in these games. I guess I just lack the imagination as I am not European to LARP some medieval fantasy.
Referring to whom?Not really the same games. In Total War, you play as the state. In CK2, you play as the family.
CK should be played more like a Choose Your Own Adventure book, or a visual novel. TW is obviously a much bigger game, as a proper strategy,
I don't think you really play as the family; it's just a marketing gimmick. You play as the family in something like Sir Brante.Not really the same games. In Total War, you play as the state. In CK2, you play as the family.
CK should be played more like a Choose Your Own Adventure book, or a visual novel. TW is obviously a much bigger game, as a proper strategy,