Cryomancer
Arcane
, but I never dwelled too much on it. What makes it bad?
I can list (some) problems with cooldowns
- Generally has no lore explanation. EG - a Mg 42 machine gun overheating after firing a lot makes sense. Cooldowns in 99% of games doesn't.
- Kills all tactics of the combat and the combat becomes : Nuke 1, Nuke 2, Filler 1, Filler 2 (...), Filler N, Nuke 1(...) IE, become more about managing boring rotations
- They take out your focus from the actual game, to force you to focus on this timers.
- The combat becomes more like a quick time event than a actual resemblance of a combat
Aren't technically all RTwP RPGs built around cooldowns; just usually behind the scenes so you don't see it.
Nope. Is how much action you can take in how much time.