Xor
Arcane
- Joined
- Jan 21, 2008
- Messages
- 9,345
Zeus said:Xor said:Yes. New maps and quests are content. Weapons are not content.
Since when--five minutes ago when you read Bioware was selling weapons?
Weapons are content. That was the crux of arguments against Mass Effect 2 -- Bioware messed with the inventory and dumbed down the game. Here, Bioware adds weapons, armor and accessories, and you complain that they're suddenly not content?
Can't have it both ways.
The loss of equippable weapons in ME2 was a loss of content, but not in the sense that each weapon removed slightly decreased the content of the game. The removal of the inventory system was the content that was lost.
Basically what I'm saying is that something has to have a meaningful impact or expand gameplay to count as content. For example, if I added a gun to Fallout that did slightly better damage than the 10mm pistol but was slightly more expensive, it wouldn't be content; there are already a great many weapons in the game and this one isn't really different. If I added the portal gun to Fallout, though, that would be content because there's nothing in the game remotely like that.
So if these new DA2 weapons do something special that no other weapons do, and I don't mean stat-wise, then they're new content and might be worth money. But I suspect they're basically just stat-sticks and have no purpose ingame aside from aesthetics.
Hell, one of the main arguments I've seen against Planescape: Torment is that -- like JRPGs -- each character had one class of weapons, thus dumbing down the gameplay and lessening the player's strategic decisions.
I don't think this is a problem with content; instead it's one of taste. People who like tactical combat and don't like reading dialog or storytelling the way PST does it will be disappointed in PST for exactly that reason. PST has plenty of other content to experience to make up for the lack of weapon selection.