luj1
You're all shills
added all those. u can change vote
I agreeHowever you don't know what you are talking about here
TBH fam when you say "space 4x" I think of a game where you have space ships and build a multi-planet/system/sector empire. I genuinly wonder why is Gladius included in here (I guess for the same reason that SMAC is) - if you want to have it in such a poll you should add Shadow Empire (also a single planet sci-fi 4x) which is roughly milion times more complex and much better (it is also better than SMAC, but people dont wont to hear it so w/e), though I would probably change the name to sci-fi 4x or something, it doesnt feel right to me to put games like SMAC and MoO2 into the same cathegory (it feels kinda like saying that FreeSpace 2 and Doom are to be in the same cathegory because they are both technically first person).
That is the main issue actually. MOO2 has more of everythinhg which makes you spending way too much time on the colony screens instead of taking empire wide decisions.How is 2 not better? It has more of everything
It has a lot of "cooler stuff" to produce and research, but it can easily turn into micromanagement hell, especially if you want to optimize (which you need to do in MP).
IMO SE4/SE5 have the best alien races out of all planet-as-a-city 4Xs.Space Empires 4
Sword of the Stars has:Sword of the Stars
Sword of the Stars has:Sword of the Stars
1. Great space combat.
2. Tech tree that AUTOGENERATES itself at the start, thus it's bit different for each playthrough.
3. UTTERLY shitty oversimplified economy. Basically there is no empire building, only expansion.
Remnants of the precursor is inspired by Moo1 more than 2 if I recall.The 1.5 fanpatch fixes some of that (hotkey-based build lists, for example). Remnants of the Precursors goes further, by asking you if you want to build a new improvement everywhere immediately after it is researched.