My only experience with Wizardry is from 20 years ago when I played about halfway through Bane of the Cosmic Forge. Alas, my quest came to an end when I saved right after a massive fireball trap and quit the game, and when I restarted the game my entire party was wiped out by the same fucking fireball trap.
Now the time has come to give BotCF another try.
I've RTFM and read sage advice on Abandonia and here on the Codex, and I now have a pretty good grasp on how things work. But still I can't decide which characters I should try to roll.
Mana regeneration is based on starting class, vitality, and in the case of Faeries and Lizardmen, race.
Carrying capacity is based on starting strength and vitality, but this is considered a bug and can be fixed with an editor when strength and vitality change due to leveling up or changing class.
Vitality also governs how much HP you get.
A Bard is the only character who can use musical instruments (to cast "free" Sleep and other spells). A bard loses that ability when changing class, even though retaining the Music skill. So it seems a very good idea to start with a Bard. They can also be good at skullduggery and spell casting later, making a thief redundant.
Getting good equipment for Ninjas and Samurais is supposed to take a long time, unless you start with these classes. But choosing these classes means very little bonus points to put into vitality, which may be detrimental in the long run.
I'm leaning towards starting with a Bard, a Mage, a Priest, an Alchemist, a Psionic and one [to be decided], putting most of the bonus points into Vitality, and then change the Alchemist and Psionic to fighter types ASAP, and change them all to elite classes (Valkyrie, Ninja, Samurai, Lord) later.
The Bishop looks a bit useless since he will learn spells slower than mages and priests and be a poor fighter.
Is the Monk any good?
This game must be an accountant's dream.
Now the time has come to give BotCF another try.
I've RTFM and read sage advice on Abandonia and here on the Codex, and I now have a pretty good grasp on how things work. But still I can't decide which characters I should try to roll.
Mana regeneration is based on starting class, vitality, and in the case of Faeries and Lizardmen, race.
Carrying capacity is based on starting strength and vitality, but this is considered a bug and can be fixed with an editor when strength and vitality change due to leveling up or changing class.
Vitality also governs how much HP you get.
A Bard is the only character who can use musical instruments (to cast "free" Sleep and other spells). A bard loses that ability when changing class, even though retaining the Music skill. So it seems a very good idea to start with a Bard. They can also be good at skullduggery and spell casting later, making a thief redundant.
Getting good equipment for Ninjas and Samurais is supposed to take a long time, unless you start with these classes. But choosing these classes means very little bonus points to put into vitality, which may be detrimental in the long run.
I'm leaning towards starting with a Bard, a Mage, a Priest, an Alchemist, a Psionic and one [to be decided], putting most of the bonus points into Vitality, and then change the Alchemist and Psionic to fighter types ASAP, and change them all to elite classes (Valkyrie, Ninja, Samurai, Lord) later.
The Bishop looks a bit useless since he will learn spells slower than mages and priests and be a poor fighter.
Is the Monk any good?
This game must be an accountant's dream.