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- Jan 28, 2011
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- 97,507
Good thoughts. I think a huge part of this is also that the people making the old games that we revere were multi-faceted individuals whose lives weren't just games and pulled inspirations from disparate non-game sources. They were engaged in software engineering, read books that had nothing to do with games, studied history, worked in other professions (Vault Dweller). In general, they were not people who would consider themselves gamers in the modern sense. Those older games were products of a vision inspired by things outside of games, whereas modern 'classic rpg' developers are making games inspired by games. And it shows.
I don't really agree with this. The creative minds behind the Kickstarter RPGs seem like intelligent people to me, not some shallow gamer neckbeard stereotype - see interviews with Obsidian's Eric Fenstermaker or inXile's Nathan Long. But there's a distance between being a well-read person and coming up with great ideas on the spot specifically for an anachronistic throwback RPG and spitting out a classic within 2.5 years.
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