Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Baldur's Gate 3 Panel From Hell: Release Showcase

Self-Ejected

Atlet

Self-Ejected
Vatnik
Joined
Nov 11, 2017
Messages
1,610
Writing, art design, 5th edition... everything sucks.

I'm out.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"Swen's been clear that he doesn't want it to just be cosmetic. "

Wasnt 'comestic' at all. Espicially in part 2 with vampires. But, even BG1, it could affect encounters, and which shops were close. For example, in Beregost, the smith's shop was closed. Why do people fukkin' lie?
 

James_xeno

Literate
Joined
Jun 11, 2023
Messages
16
The art style... yuck and Oof!


Then he should have gone all the way and created homes and beds and schedules for everybody. What are we paying $70 for when porn on the internet is free?

Start developing games or fuck off Swen!

It's less of a burden to make cutscenes than it is to make all this for an entire game.

And this is the ruinous mentality that is all-pervasive in the industry today. From AI in shooters to game world systems and basic RPG mechanics. "An experience" over content. Unless OC those systems involve certain ideological elements. Then some basic work will be put into them. Big shiny empty poorly made soulless shells of games. Why the industry is rightfully on the edge. Once the normies move on to the next thing, the industry is fucked.

Also the "comestic" excuse sounds like a really bad cope.


It affects me because nothing worthwhile is being made by studios with a good staff and decent budgets anymore. There fore there is an absence of good shit. People on here can be such a soyjack meme.
 
Last edited:

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,463
I wish that was the case but video games make more money now than ever. They've actually displaced TV/movies as the dominant cultural form. More wishful thinking than not for the industry to crash. Lower quality sure, but higher profits.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
"Wasnt 'comestic' at all. Espicially in part 2 with vampires. But, even BG1, it could affect encounters, and which shops were close. For example, in Beregost, the smith's shop was closed. Why do people fukkin' lie?"

Right, but it is somewhat abstract with the transition screens so it can load the new level. Disagree with him all you want but Swen wants 0 abstraction. For him it's all or nothing.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,659
Disagree with him all you want but Swen wants 0 abstraction. For him it's all or nothing.
What's stopping him? The game's only been in EA for years, and day/night cycles were something they "promised" for DOS 2 (or was it DOS 1?)
But I get it, zoophiliac gay sex is gonna sell the game more to the twitch audience, better game won't.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
What's stopping him? The game's only been in EA for years, and day/night cycles were something they "promised" for DOS 2 (or was it DOS 1?)
Just the first one and they dropped it after trying to do it because it was too much trouble.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,946
Strap Yourselves In
Gay bear sex. If I hadn't already played the EA, I would have no inclination to get this game.

I am mildly interested in seeing what they came up with after all this time, but most of my enthusiasm has been dashed away with this and the tranny pronoun update.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,367
Location
Eastern block
BG3 is looking like a far more ambitious role playing game than BG.

Its literally the typical bioware "cinematic" RPG a la Dragon Age

aka streamlined RPG from circa 2007. dark age ressurected. voice acting, romances, companions, "cinematic" dialogue, cutscenes, all that stuff

nothing risky about it, they are going mainstream af. games must be movies and adding a lot of political crap too. ambitious lol. wake up
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
aka streamlined RPG from circa 2007. dark age ressurected. voice acting, romances, companions, "cinematic" dialogue, cutscenes, all that stuff
It's nothing of the sort. The breadth of what you can do in BG3 far exceeds Mass Effect, The Witcher, Dragon Age.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,367
Location
Eastern block
It's nothing of the sort.
bullshit lol. Its literally the same streamlined formula from the worst period for RPGs

The breadth of what you can do in BG3 far exceeds Mass Effect, The Witcher, Dragon Age.

first of all those are 15 years old games. secondly they are turds. lets not pretend its some accomplishment

ofc its gonna exceed them with modern knowledge and technology. dont be a dumb shill like infinitron

im gonna be honest I like some subsystems in BG3 (verticality, sneaking, mage hand and box-sorting (?))

but I wouldnt call BG3 ambitious at all. Do explain why?
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,586
Location
Gehenna
Whenever I see these hour-long streams, I wonder: do people really have that much free time to follow something like this? And even if they did, is this the option they choose to spend that time on, really? I think I really am getting old.

They leave the stream running while they prep their vaults.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
first of all those are 15 years old games. secondly they are turds. lets not pretend its some accomplishment

ofc its gonna exceed them with modern knowledge and technology. dont be a dumb shill like infinitron

im gonna be honest I like some subsystems in BG3 (verticality, sneaking, mage hand and box-sorting (?))

but I wouldnt call BG3 ambitious at all. Do explain why?
"aka streamlined RPG from circa 2007" You said it not me.

What are you even thinking of that allegedly blows it away? From what I've seen it has loads of reactivity, combat possibilities, and Larian's usual fuck-around mechanics.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,946
Strap Yourselves In
nothing risky about it
I would say the 'unlikeable' characters (now dumbed down to be more likeable), the turn-based combat and the choices and consequences reactive gameplay are a lot more risky than in Dragon Age or Mass Effect.

It's one thing to crap out an easy game or an FPS with a little story. It's another to take the time to do things like give stat checks mid-cutscene, or make every NPC party member playable.

The risk is in the development time spent when all they had to do was milk the brand and ride on the D&D and BG name.
 

Mebrilia the Viera Queen

Guest
I wonder how many of the people here criticizing the streamlining the writing actually played the EA?
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,062
Location
Safe Space - Don't Bulli
Disagree with him all you want but Swen wants 0 abstraction. For him it's all or nothing.
What's stopping him? The game's only been in EA for years, and day/night cycles were something they "promised" for DOS 2 (or was it DOS 1?)
But I get it, zoophiliac gay sex is gonna sell the game more to the twitch audience, better game won't.

I agree with you 100%.. But I want to caveat one thing.

Unlike most goyslop that's been getting shoveled over us, we can actually kill anyone & everyone without a game over in this game..
Infact, killing all these nauseating NPC's will likely make the game far more difficult and harder to play..

I envision entire forests of gay shape shifting druid furries where if you kill one, you will have to nuke all of them.. But AFAIK..No trans-fagbear plot armor.

That alone makes me wanna play this game..
There is something rotten in the realms.. I will save it.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,946
Strap Yourselves In
I wonder how many of the people here criticizing the streamlining the writing actually played the EA?
Except I did play the EA from day one. And one of the most notable changes since then is a pure streamline/dumbing down: giving Shadowheart a win button in the prologue.

Before, you couldn't free her, which meant the player had to win her trust. Now, you have an easy option to free her. Meaning she will by default trust the player and be friendly. Nauseating.

TBH, I found most of the original characters, with the exception of Gale (who really is like an Avengers reject) and Wyll (magical negro warlock with a hero complex), refreshing. A game that almost forced you to work with completely evil lunatics, or at least people who seemed evil. No default Chaotic Good snoozefests like Neera from NWN2. And the best part is that you aren't even forced at all. You can tell all of them to take a walk, or kill them.

It actually reminded me a bit of PST, where your default companions were a talking skull, whom you find out early on is lying about something, a thief with a rat tail, a succubus and an insane man who likes to burn things. (Though I guess that there, Annah has the hots for the player by default.) There was nothing generic about it, and someone who would typically play the lawful good paladin would have a hard time rationalizing why he's working with the scum of the earth. And in BG3, the tadpoles provide just such a rationalization.

But from the start, the whining from the playerbase has been that they want likeable characters. And so everyone got just a little bit nicer. Especially Shadowheart, who (spoiler) is supposed to get much nicer over time, since it's pretty clear she was a Selunite cleric who got brainwashed by the Shar cult. It's her CHARACTER not to be nice. There's a good reason she's not sucking you off the moment she sees you on the beach.

But this is why we can't have nice things. I'd almost be willing to bet that users whined about the color palette being too washed out and that's why they slapped on this awful Instagram filter that makes even dark dungeons look bright and colorful.
 

Mebrilia the Viera Queen

Guest
I wonder how many of the people here criticizing the streamlining the writing actually played the EA?
Except I did play the EA from day one. And one of the most notable changes since then is a pure streamline/dumbing down: giving Shadowheart a win button in the prologue.

Before, you couldn't free her, which meant the player had to win her trust. Now, you have an easy option to free her. Meaning she will by default trust the player and be friendly. Nauseating.

TBH, I found most of the original characters, with the exception of Gale (who really is like an Avengers reject) and Wyll (magical negro warlock with a hero complex), refreshing. A game that almost forced you to work with completely evil lunatics, or at least people who seemed evil. No default Chaotic Good snoozefests like Neera from NWN2. And the best part is that you aren't even forced at all. You can tell all of them to take a walk, or kill them.

It actually reminded me a bit of PST, where your default companions were a talking skull, whom you find out early on is lying about something, a thief with a rat tail, a succubus and an insane man who likes to burn things. (Though I guess that there, Annah has the hots for the player by default.) There was nothing generic about it, and someone who would typically play the lawful good paladin would have a hard time rationalizing why he's working with the scum of the earth. And in BG3, the tadpoles provide just such a rationalization.

But from the start, the whining from the playerbase has been that they want likeable characters. And so everyone got just a little bit nicer. Especially Shadowheart, who (spoiler) is supposed to get much nicer over time, since it's pretty clear she was a Selunite cleric who got brainwashed by the Shar cult. It's her CHARACTER not to be nice. There's a good reason she's not sucking you off the moment she sees you on the beach.

But this is why we can't have nice things. I'd almost be willing to bet that users whined about the color palette being too washed out and that's why they slapped on this awful Instagram filter that makes even dark dungeons look bright and colorful.
That got changed i am not sure why there was a reason behind tho. I didint like that change as well but she dont trust you right away. They added lot of moments and interaction that can make you easily fuck off the situation in the latest patch.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom