IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,188
Frankly I'd rather fuck a bear than angry lesbians from TOW.
Sure, except I expect they will keep that shit to themselves, as true incels (not souls) who have no possible chance of getting laid during the full duration of the RPG.Not being able to fuck them doesn't mean they won't be horny.
BG3 was released six months ago and this has been in development for years. It'll take a while before we'll see RPGs obviously influenced by it.One thing I'm glad to hear is no horny companion NPCs. I thought after BG3 that would trend.
Weren't there memes about Shadowheart as soon as the game released in EA?BG3 was released six months ago and this has been in development for years. It'll take a while before we'll see RPGs obviously influenced by it.One thing I'm glad to hear is no horny companion NPCs. I thought after BG3 that would trend.
BG3 was released six months ago and this has been in development for years. It'll take a while before we'll see RPGs obviously influenced by it.One thing I'm glad to hear is no horny companion NPCs. I thought after BG3 that would trend.
What is there to get influenced by BG3 specifically? BG3 = DAO + DOS games and those were around for much longer + BG3 EA was around.BG3 was released six months ago and this has been in development for years. It'll take a while before we'll see RPGs obviously influenced by it.One thing I'm glad to hear is no horny companion NPCs. I thought after BG3 that would trend.
I hope you enjoy rpgs with a heavy focus on voice acting and romance because that's what we'll be getting.What is there to get influenced by BG3 specifically? BG3 = DAO + DOS games and those were around for much longer + BG3 EA was around.BG3 was released six months ago and this has been in development for years. It'll take a while before we'll see RPGs obviously influenced by it.One thing I'm glad to hear is no horny companion NPCs. I thought after BG3 that would trend.
What we have been getting for 20 years.I hope you enjoy rpgs with a heavy focus on voice acting and romance because that's what we'll be getting.
What is there to get influenced by BG3 specifically?
Lessons developers should learn from Baldur's Gate 3:What is there to get influenced by BG3 specifically? BG3 = DAO + DOS games and those were around for much longer + BG3 EA was around.BG3 was released six months ago and this has been in development for years. It'll take a while before we'll see RPGs obviously influenced by it.One thing I'm glad to hear is no horny companion NPCs. I thought after BG3 that would trend.
Lessons developers will learn from Baldur's Gate 3:
- Sex sells, especially with viral marketing
- Aside from a single player-generated character, the party members should be pre-generated and have ludicrously convoluted backstories
- Vast amounts of money should be spent on voice-acting and motion-capture, especially for those pre-generated companions
- Embrace the worst fantasy setting possible
- Players don't care about basing your game on a poor ruleset, such as "D&D 5th edition"
i think its word of mouth actually. There were people outside of codex that were praising this game to me while it was still in eaWhy wouldn't they? These are literally the main reasons why BG3 sold so well.
The bearsex and shit like that going viral was the initial thing that boosted it to mainstream, I had people who don't play games talk to me about it because they saw it on tiktok. Streamers picked it up, etc.i think its word of mouth actually. There were people outside of codex that were praising this game to me while it was still in eaWhy wouldn't they? These are literally the main reasons why BG3 sold so well.
Yes but all those points were apparent before BG3. "should learn" section is all DOS stuff, "will learn" section is almost all bioware stuff, and many other gayms had 1 or several of those "qualities". My point was that devs didn't have only 6 months to get influenced by BG3, they had many years.Lessons developers should learn from Baldur's Gate 3:What is there to get influenced by BG3 specifically? BG3 = DAO + DOS games and those were around for much longer + BG3 EA was around.BG3 was released six months ago and this has been in development for years. It'll take a while before we'll see RPGs obviously influenced by it.One thing I'm glad to hear is no horny companion NPCs. I thought after BG3 that would trend.
Lessons developers will learn from Baldur's Gate 3:
- Tactical, turn-based combat sells
- An RPG should have at least a semblance of exploration
- A considerable amount of interactivity with the world can be accomplished, even in a game with turn-based combat
- Quests can have various Choices & Consequences associated with them, and there can also be consequences for player actions outside quests
- RPGs can have a fairly non-linear structure
- Sex sells, especially with viral marketing
- Aside from a single player-generated character, the party members should be pre-generated and have ludicrously convoluted backstories
- Vast amounts of money should be spent on voice-acting and motion-capture, especially for those pre-generated companions
- Embrace the worst fantasy setting possible
- Players don't care about basing your game on a poor ruleset, such as "D&D 5th edition"
Only the voice-acting / motion-capture lesson bears an enormous cost, and moreso for the latter than the former; consider that Bethesda Softworks already shifted to full voice-acting with the Elder Scrolls IV: Oblivion in 2006.
An RPG should have at least a semblance of exploration
I know its meant to be a condensed version of a larger area, but it feels so weird that the goblins cant locate the hidden grove which is practically across the street from the selune templeExploration in BG3? The first map had everything piled practically on top of each other
i just realized what this shit makes me think off - grimrock, kek, same production values
[*]Embrace the worst fantasy setting possible
It did not. What caused was a faux "i'm a hardcore crpg player" moment because the graphics were pretty, the fact that grimrock 2 did absolutely nothing proves that people bought the game because it made them look cool.i just realized what this shit makes me think off - grimrock, kek, same production values
Perhaps the same production VALUES, but even Grimrock had a better production STANDARD
Also don't forget that Grimrock literally caused a mini resurgence of RT blobbers, meanwhile this will cause nothing
There was a good explanation back then, but it sums up to:people bought the game because it made them look cool
That's where you're wrong too. FR isn't just generic and boring, it is actively shit and ruining whatever it touches. A generic boring fantasy would have you fight Big Bad Evil Guy and his evil minions. FR will spin you a tale about how NOT ALL MINIONS are evil, and the mustache-twirling cartoon villain will make a pass on the player prior to the bossfight.Imagine, being litigious over something as generic and boring as Forgotten Realms/Toril/Faerun/whatever.
I dont entirely disagree, but that's more on the writers/management than the setting.That's where you're wrong too. FR isn't just generic and boring, it is actively shit and ruining whatever it touches. A generic boring fantasy would have you fight Big Bad Evil Guy and his evil minions. FR will spin you a tale about how NOT ALL MINIONS are evil, and the mustache-twirling cartoon villain will make a pass on the player prior to the bossfight.Imagine, being litigious over something as generic and boring as Forgotten Realms/Toril/Faerun/whatever.