Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Avowed Deep Dive at Xbox Developer Direct 2024

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
Tags: Avowed; Carrie Patel; Obsidian Entertainment

https://news.xbox.com/en-us/2024/01/18/xbox-developer-direct-2024-recap/



Avowed Game Director Carrie Patel gave us a first deep-dive into the gameplay in Obsidian’s upcoming fantasy action RPG, from its dynamic combat, to its thoughtful reactivity, to its “colorful, vibrant, strange” world set in the Living Lands. Avowed continues Obsidian’s signature style of creating games with deep themes and player choice at the forefront.

Not only will you make narrative decisions that can impact changes in the game down the line, but Avowed is also looking to offer choice in combat. Gameplay Director Gabe Paramo discussed not only how varied your weaponry will be – with melee weapons, ranged guns and bows, and magic-based wands (even dual-wielded wands!) to name a few – but how flexible combat can be, allowing you to quickly change loadouts for enemy encounters. Swappable loadouts mean you can approach combat however feels right to you.

Art Director Matt Hansen then explained how the Living Lands is a mysterious island made up of wildly varied regions offering visually diverse backdrops and intriguing settings to explore. With secrets hidden throughout the regions, you’ll take in barren deserts, verdant forests, blighted wastes, volcanic biomes, and more.

That’s not all for Avowed, however – make sure to tune in to the Xbox Podcast on Monday, January 22 for an exclusive interview with some of Obsidian’s developers, offering even more information on the gameplay reveal.

Get ready to carve your own path through Avowed when it launches this fall for Xbox Series X|S, PC, and Cloud – and arrives with Xbox Game Pass and PC Game Pass on day one. For more information, please visit the Avowed website.​
 
Last edited:

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,831
A new low for Obshitian.

6FiBo6T.png
that's a low bar x 1

edit: looks a painter's pastel palette threw up all over it

edit2: lol they don't even have their render queue for depth sorted out yet

A0FMo5R.jpg
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,563
Location
San Diego
Codex 2014
It's like they used the color palette from The Outer Worlds. Horrible. Also, dual wielding wands is so fucking silly.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,107
We need a Gabriel portrait. That skull tells a tale.

IDK, those might all be good people designing the best systems that can be. Most crpg systems were shit. It's just sad there is this pressure to put those designers in front of the camera. I hope talented people are not eliminated from the pool because of that. I wonder what Mr. Cain thinks about this.

The game looks like the mix of LoG2 and Dark Messiah. Could be good. Maybe.

PS: This is my first statement in 12 years with any inkling of racism or retarded wing rhetoric, but is that hwite MILF lit in a way that makes her skin darker?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom