jiduthie said:Anyone have any experience with beam armed fighters? Some posts on the official forums seemed to say they weren't viable but they were also rather old. Can't imagine space combat without fighter battles.
Ashery said:Mesons are another good choice, but generally speaking, if you're using them in a non-PD restricted role, mesons are something that should either be used as your primary weapon or not at all.
I'm actually planning on using meson fighters as my primary offense, so I'll post my experiences when the time comes.
Ashery said:And holy shit, eklektyk, that Delta's fucking massive. Doesn't look to be that effective, though, hehe.
Ashery said:@eklektyk
Except your missiles will have a hard time overcoming even fairly light PD.
And I wouldn't send that thing up against anything that uses meson weapons as you'll take significant internal damage every round against even a fairly modest number.
Out of curiosity, what's the Internal HTK value for the Delta?
Destroid said:With the turrets, don't you still get your terminal shot, regardless of how fast the missile travels?
eklektyk said:my Recon Combat Task Force got raped yesterday
JumpShip and escorts siting peacefully on JP and 3 grav survey ships minding their bissnes
and one got attacked bypasing armor with 1 pts hits
so I saw nobody[jumpship got big ass sensors and nothing]
all 3 grav survey ships got blown one by one after big jucy target with big sensors escaped
and no one saw anything :/
is it posible to mount meson cannons on invisible missiles???
ps. barely escapet with my jumpship hevily damaged[thank god for high HTKs on jumpdrive]
Destroid said:Sounds like you need smaller res sensors eh (or some decent thermals as backup).
GarfunkeL said:Star Swarm uses mesons exclusively, you killed the Queen and lot of drones and some workers - which are pretty useless, AFAIK.
Sounds like you encountered a high-tech civilization - you sure you had your active sensors on? Cloaking tech and thermal reduction can be a nasty surprise as the sensor ranges drop significantly.
Ferret class Fighter-bomber 405 tons 3 Crew 90.7 BP TCS 8.1 TH 19.68 EM 0
10123 km/s Armour 2-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4.8
Maint Life 0 Years MSP 0 AFR 81% IFR 1.1% 1YR 6 5YR 96 Max Repair 28 MSP
Magazine 32
MCF Fighter Drive (Enhanced Output) (1) Power 82.5 Fuel Use 6000% Signature 19.8 Armour 0 Exp 50%
Fuel Capacity 10,000 Litres Range 0.7 billion km (20 hours at full power)
Missile Tube/8 (4) Missile Size 8 Hangar Reload 60 minutes MF Reload 10 hours
MissileFC AF Mod77 (1) Range 52.6m km Resolution 20
Whiplash SRASM (4) Speed: 46,900 km/s End: 16m Range: 45m km WH: 16 Size: 8 TH: 312 / 187 / 93