Well yes, I agree that the main story is nothing original and mind blowing. But that doesn't stop me from LOVING THE GAME.Grunker said:J_C said:I mean of course you can tell from the beginning that the main story is about a company who wants to exploit the war. This was even hinted in the trailers. But for me the events in Taipei and Moscow, Marburg's and Albatross' character, their involvement in the whole scheme were more important that the main story arc.Grunker said:Do explain.
Oh so we agree the main plot is trite. Well, I agree. The only salvagable thing about AP is a few side characters who you sadly don't see very often.
Oh there are games I hate, believe me. But I like more games than the average Codexer.Metro said:J_C is the anti Skyway -- there isn't a game he doesn't like.
Metro said:overly produced/overly dramatic Biowarian conversations.
And Alpha Protocol is one of those games with boatloads of actual C&C, meaning elements changing sooner or later in the game due a choice you made, not flavor lines or ending slides.Metro said:The definition of 'C&C' has been stretched to some absurd limits on these forums before.
Metro said:The definition of 'C&C' has been stretched to some absurd limits on these forums before. If it is focused around different dialogue results then... meh... personally I'm not a fan of the overly produced/overly dramatic Biowarian conversations. That and crappy linear level design are two of the huge failings Obsidian shares with its illegitimate sibling.
Cutscenes and completely inconsequential things that mean absolutely fuck all.Vaarna_Aarne said:And Alpha Protocol is one of those games with boatloads of actual C&C, meaning elements changing sooner or later in the game due a choice you made, not flavor lines or ending slides.
Although I like the guy's show on the escapist, he is a shit reviewer. Never trust his opinion on games.Roguey said:http://www.destructoid.com/people-keep- ... 2051.phtml <- Sterling Silver telling it like it is.
Roguey said:Cutscenes and completely inconsequential things that mean absolutely fuck all.Vaarna_Aarne said:And Alpha Protocol is one of those games with boatloads of actual C&C, meaning elements changing sooner or later in the game due a choice you made, not flavor lines or ending slides.
http://www.destructoid.com/people-keep- ... 2051.phtml <- Sterling Silver telling it like it is.
What about him? So what if you get to kill him or not through a bunch of convoluted choose your own adventure crap instead of being given the free choice to do so at any time like any proper RPG would allow?RK47 said:Two words to that shit article: Conrad Marburg.
Whaaa...? That can't be true. -Checks Destructoid- Well I'll be damned, he really did a good job on those reviews. But how is this possible? He slammed a lot of good games into the ground earlier.Roguey said:Jim Sterling on New Vegas: Superb
on Dungeon Siege 3: Good
That you were always forced into that position and every single dialogue choice resulted in the same outcome (getting shocked and being forced to fight a few guys unarmed regardless of your martial arts skills) was utterly terrible. If Avellone was my DM I would have pushed the table over and walked out then and there.RK47 said:Thornton was in no position to attack Marbourg and get away with it in the middle of that meeting. He knew he had to wait for another chance.
And what exactly is preventing you from chasing after him? Nothing. Except the dungeon master who says "Uh, no you can't do that because I said you can't. Sorry, not suave enough. But if you let Madison die and Parker respects you enough, you can have another shot at him. What, that doesn't apply? Then I guess I'll just end this plot thread with you two exchanging harsh words at each other in the Gray Box and then you just never see him again. Unless you're friendly and make him turn, in which case he'll pop up after you deal with Leland to say goodbye. That's totally meaningful."And that museum was a good chance. Except Marbourg stayed true to his character, and escape when the going gets rough.
Fallacious statement. I didn't like the speech checks against Lanius either, mainly because he was built up to be a person who couldn't be reasoned with and the Legion endings where he's in charge further reflect this. But New Vegas did a far better job of allowing me to kill anyone at any time.If that's not a good design, then I guess you simply want Speech checks like Saren and Legate Lanius huh? That shit felt hollow, bro.
J_C said:Although I like the guy's show on the escapist, he is a shit reviewer. Never trust his opinion on games.
kingcomrade said:So is playing a stealth character worth it, or a few hours into the game am I gonna go "this is dumb, why didn't I just pick the Space Marine class and smash them with my thunder hammer"?