MLMarkland said:
Is this -really- what RPG Discussion amounts to? Arguing bitterly over the right words to use in discussions about gameplay mechanics?
Wouldn't it be more productive to focus on actual gameplay?
Can't have both?
MLMarkland said:
#1) You are assuming there were only Aliens in the game rather than there being humans, Aliens, synthetics, mechanical obstacles such as security cameras, etc.;
So, one thing out of 10 truly fitting the definition justifies slapping it all under one label?
#2) I've never listed all of the things that were loosely held under the label of stealth, only some of them;
NOW you're coming up with that explanation. Still, it makes it only worse. "No, stealth really is the best term, because there are yet even more non-stealthy things that were categorized under stealth!". Do you even realize how stupid that sounds? (not a real question).
#3) Reaching an objective without being noticed is definitely a stealth or stealth-like behavior and is one of the types of things covered by the general label of stealth in re Aliens RPG.
So, Stealth = means that serves the ends where the ends are reaching your objective without being noticed, therefore ends justify the means?
Let's give it a spin:
Combat = means that serves the ends where the ends are blowing the shit out of stuff and killing everything. Now we can slap combat on everything from crafting (so you can build or modify weapons) to hacking/lockpicking (so you can open containers to get the weapons), stealing (so you can steal weapons), haggling (so you can buy more weapons with less resources) or sneaking (so you can sneak around and do stealth-kills; combat with a twist!).
Investigation = means that serves the ends where the ends are discovering and solving the mysterious plot. Combat (so you can remove the obstacles to your investigation), stealth (so you can sneak past obstacles like guards or sensors that would prevent you from investigating), crafting (so you can better investigate with forensic equipment), athletics (so you can investigate faster and overcome natural obstructions), lockpicking/hacking (so you can reach/access information vital to your investigation).
I'm down with discussing in generic, broad strokes some of the things I worked on in relation to Aliens RPG now that it is well and truly canceled. I'm not going to reveal anything that violates my NDA (ie basically anything that hasn't been discussed already in some other public forum).
Oh noes, we had thought that we could trick you into violating your NDA by revealing shocking twists!
Also, translation: I was only in for the trolling.
I've been willing to do that this whole time (and even said so pretty early on). Instead I've been faced with a never-ending stream of Rosh screaming about why we used the word stealth instead of the phrase "xeno defense system" or "recon & deterrence."
For some people, stupidity is hard to ignore and sheepishly accept.
So choosing not to spend too much time on arguing about internal names for game systems somehow reduces the amount of time you can spend on polish and actul implementation of content? How?
You're completely missing the point.
-Guys, what should we do with axes?
-Call it blunts
-Ok, makes sense.
A classic example of stupidity that didn't cost anyone development time.
Example: Oblivion
-Guys, what should we do with axes?
-Put it together with blunts, and call it something we do know that fits them all and makes sense because we know there are lots of words and words are cool.
-Ok, makes sense.
An ideal example of literacy when you have a proper vocabulary and a functional brain, that didn't cost anyone development time.
Example: Darklands.
Talk about low standards.
Hümmelgümpf said:
To recap:
1. Rosh says that stealth against aliens is stupid.
2. Monty says that the name was chosen poorly, and "stealth" isn't really stealth.
This has to be one of the most idiotic answers I've ever seen.
Fixed.
MLMarkland said:
This is like when USA stole the elections.
Fixed.