One requirement for hard SF is procedural or intentional: a story should try to be accurate, logical, credible and rigorous in its use of current scientific and technical knowledge about which technology, phenomena, scenarios and situations that are practically and/or theoretically possible
First, there are no identical corridors. There are only corridors and most corridors look the same because they're corridors. That said, they differ slightly in real life and they differ slightly in Mass Effect 2 as well.Sceptic said:If you enjoy cover shooting for 30h through identical corridors
At least ME1's combat has the decency to let you go through it quickly. ME2 insists on dragging on through every single encounter.
I suppose you two aren't very good at this then? The only time I press up against a wall is when I desperately need to recharge my health. Most of the time though, I'm busy using my powers to kill shit as fast as possible. Bullet time in particular can make encounters into a matter of seconds, and also there's the use the right weapon for the right enemy thing. Remember: blue ammo for robots, green for fleshies, fire for armor, purple for jack of all trades.torpid said:whereas in ME2 I'm forced to engage in the "get into cover, pop up and shoot" routine.
Really? Well, why don't we think a bit about all the things they kicked out the airlock then?Sceptic said:Absolutely. But, since removing 50% of ME1 would leave you with no gameplay, they of course had to replace everything they removed with something else. And hey, guess what they replaced it with? Oh right, shit that also doesn't work.Andyman Messiah said:Listen, people. All Mass Effect 2 did was to remove the shit that didn't work, which incidentally happened to be over 50% of Mass Effect 1.
LordDenton said:Mass Effect is enjoyable only if you're a sci-fi fan IMO. If you don't like science fiction, the game just isn't worth playing.
That's the pointAndyman Messiah said:First, there are no identical corridors. There are only corridors and most corridors look the same because they're corridors.
See this is the difference between us. You think ME2 is amazing because of all the bad things in ME1. I'm criticizing ME2 because of, well, all the shitty things IN ME2 ITSELF. So I'm not going to really reply to anything you said, because I agree that all these things sucked in ME1. I will, however, diss all the shitty things they introduced in ME2. Without going into details, because I don't want to feelReally? Well, why don't we think a bit about all the things they kicked out the airlock then?
tired and feeling for writing this shit (AGAIN).
Technically true, except it doesn't matter because there's one DLC weapon in each category that is 100x better than anything else, so there's exactly no point in using any other weapon for the entire game.They actually have ups and downs and special uses.
FixedCombat in ME2 is slow, clumsy, and also suffers greatly from what I like to call "poorly ported X-Box game". It's obvious that whoever ported the controls over to keyboard had no idea how it should be done, but I digress. Again.
So am I. Especially since ME2's hovercar DOES hover!... a few centimeters above ground. Yeah that's useful.Also, why a car? What use is a car on an alien planet? Surely some kind of flying vehicle would be superior? And if it has to be a car, why make it a tank of all things? I'm looking for excuses.
Sidequests are not tedious in ME2
Yeah it sure did. "Do I want the upgrade at the cost of my sanity playing a minigame?" Deep strategic element man.It added a kind of 'strategic' element
See above. Me, I like my C&C to be about the GAME, not about whether I'm willing to risk my sanity, my mouse and the feeling that I'm wasting my life on a stupid minigame. Though I guess that's the ultimate C&C evar.It's more choice and consequence than I've ever seen in a BioWare game, frankly.
I did, and I still love youHope you enjoy.
Cassidy said:The whole "is it SciFi?" schtick is pointless. Regardless, both Mass Effect are shit games. Of course, to me any sticky cover + health regen POPAMOLE shooting range is a shit game regardless of anything else because both are ultimately shit and dumbed down game mechanics. But opinions aside, I don't recommend either. Save yourself from disappointment unless you are very easily entertained like a certain portion of the Codex that embraced the decline and want lesbian alien sex and romance simulators.
Well, yes, but most of all I think ME2 is amazing because of all the bad things in ME1 BioWare improved or removed in ME2. I'm not saying ME2 isn't without flaws. I can think of plenty of things that made me go But, well, I'd need an "about ME2" thread for that post.Sceptic said:You think ME2 is amazing because of all the bad things in ME1.
What's so shitty about that? I don't see an explanation. Just like in Mass Effect 1 you gradually get better and better equipment. For me it just makes sense to stick to the best equipment at all times.1. Shitty inventory gone? great. Replaced by shitty system where I have to pick 3 weapons and stick to them until the next magic locker where all the weapons I have on the Normandy magically beam down so I can change my outfit? shit.
One click for every item. You have room for over 100 items in your ME1 inventory. You don't even have to open crates like crazy to fill it up. Shoot an enemy = free item! remember? So selling items = bullshit. And converting to omnigel takes two clicks. Convert -> Are you Sure?(oh and regarding seeling items in ME1 - it takes one click. ONE. CLICK. to sell one item. Seriously, it took more clicks to sell items in Dark Sun)
Just changing armor is not the same as dressing up IMO. I mean most armor in RPGs tend to slightly change the appearance of your character. Fallout, for example. Does Fallout count as dressing up? I hope not. So armor in ME2 can't be dressing up either. But! The Alternate Appearance Packs for the party members are definitely dressing up, because they're just cosmetic changes, maybe a few cool blinking lights here and there but otherwise they don't affect anything but visual appearance.2. Pimping my Shep with this awesome custom armor that makes him look all hip and cool-looking? sorry, but I'm not into dressing up dolls.
I think that's up for debate. I for one wasn't very keen on the DLC assault rifle since while powerful it was semi-automatic and only carried 64 shots and 16 per clip. It ran out of ammo quickly and like so it wasn't very reliable sometimes.Technically true, except it doesn't matter because there's one DLC weapon in each category that is 100x better than anything else, so there's exactly no point in using any other weapon for the entire game.They actually have ups and downs and special uses.
FixedCombat in ME2 is slow, clumsy, and also suffers greatly from what I like to call "poorly ported X-Box game". It's obvious that whoever ported the controls over to keyboard had no idea how it should be done, but I digress. Again.
Hovercar can jump higher.3. Was the Mako shitty? not that much, but this is about why ME2 sucks so I won't go into details. What did it get replaced with? The hovercar. Guess how the hovercard controls? yeah, like shit. Mmm, now that we have a hovercar with shitty controls, what kind of activity should we make the player do? hey I have an idea! let's make them do some shitty platforming! 'cause we all know that shitty controls + shitty platforming = AWESOME!
They are bringing it back, but I hope you have to buy the Save Game While In Your Fucking Mako DLC. :wink:Can I please please have my Mako back? At least I didn't have timed jumps in my Mako. At least I could fucking SAVE in my fucking Mako!
Fair enough, but it is capable of jumping and it can withstand lava for more than 0 seconds. It is also much faster and most importantly it doesn't have wheels. Climbing a mountain, come on, baby, just one more centimeter, oh no don't slide down, you can do this, baby, come o--oh what the fuck I guess I'll take the long way around then. Meanwhile, hovercar can accelerate and jump on to the platforms. I'd like to see you do that in a Mako.So am I. Especially since ME2's hovercar DOES hover!... a few centimeters above ground. Yeah that's useful.Also, why a car? What use is a car on an alien planet? Surely some kind of flying vehicle would be superior? And if it has to be a car, why make it a tank of all things? I'm looking for excuses.
ohyou.jpegSidequests are not tedious in ME2
At least one is, to my knowledge, not skippable. Liara's Dig Site with a Simon Says laser drill.4. Minigames! Yeah, ME1's minigames were shit, but then so are all minigames. BUT, you can skip them!
Sure you can. Both hacking minigames and the mining minigame are only there if you want money and resources, which I suppose you do somewhere along the road. It's a good thing they're better than the entirety of Mass Effect 1.Fast forward to ME2: minigames are even shittier and YOU CAN NO LONGER SKIP THEM.
And you're my favorite Sceptic!I did, and I still love youHope you enjoy.
OK, so I lied. I did write too much and I did end up replying to things you said. But that's all because you're my favorite horse
BLOBERT said:BROS YOU KNOW THAT WE ARE ALL RETARTED FOR EVEN DEBATING ABOUT ME
I would go make one right now but I suspect Jaesun will just retardo itAndyman Messiah said:But, well, I'd need an "about ME2" thread for that post.
It's the whole "can only change equipment at lockers" that gets to me. If the lockers had only been on the Normandy, would've made sense. But if they're strewn about the level, this means that the squad is carrying all the weapons with them. And if they are, why can't I change my weapon layout at any time, like in ME1?What's so shitty about that? I don't see an explanation.
I'm trying to remember now if you could immediately convert all items you picked to omni-gel before they went into your inventory. I think you could. But I'm not sure.One click for every item. You have room for over 100 items in your ME1 inventory. You don't even have to open crates like crazy to fill it up. Shoot an enemy = free item! remember? So selling items = bullshit. And converting to omnigel takes two clicks. Convert -> Are you Sure?
I was playing a vanguard, so I wasn't even allowed to use Assault RiflesI think that's up for debate. I for one wasn't very keen on the DLC assault rifle
You may win this round horsey, but do not think you got me!Hovercar can jump higher.
Nah, I'll just pirate itThey are bringing it back, but I hope you have to buy the Save Game While In Your Fucking Mako DLC.
Mmm, I don't even remember this one... Which is weird, because I remember the Tower of Hanoi one. Or more accurately the rage when I saw the ToH one, followed by intense relief when I noticed it was skippable. Thank Bioware for small favors.At least one is, to my knowledge, not skippable. Liara's Dig Site with a Simon Says laser drill.
Of course you do, because if you skip them you don't have enough money, and if you don't have enough money you get parts of your squad dying in the finaleSure you can. Both hacking minigames and the mining minigame are only there if you want money and resources, which I suppose you do somewhere along the road.
You must've missed the plot analysis of Battle Los Angeles we were having last weekMetro said:I can't believe people are arguing over their distinctions.