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Actually, war is pretty important in Vickys. It's rather just that... Most of the time the Great Power with numerical superiority will crush its opponent in a very unstrategic manner. Sure, you can set up pockets (and you really need to if fighting Great Powers), but it's not much improved from the baseline. The worst part is that a Great Power would *never* struggle against a smaller one in Vicky, so something like British overconfidence against Boers and Zulus or Austrians vs Serbians will never happen because the GP armies will just be larger, better lead and plain better at everything.Vicky series is all about economy and the industrial revolution. You build your industry to build an empire that will rule the world... markets. Everything else, diplomacy, war is just economy by different means. This series offer best representation of population too.
Actually, the great part about CK2's combat is that it's very much simplicity multiplied, and it has the most minor country friendliness outside of HoI series (since leaders and terrain matter much more, and doomstacks aren't often out of control in terms of numbers outside of Mongorians). And of course, the angle where military is tied to how you guide your country's growth is very good, since it can require actual sacrifices if you forego economical improvement in favour of building up your military first. And of course, your choices do somewhat affect army composition too until it reaches the final army composition you have with all upgrades.EU3 and CK2 are good beginning ones. I'd have to say for a first-timer that EU3 is the best choice.
EU3 is generally considered the main game in the series and it is relatively easy to pick up and play. It can seem a bit daunting at first, but after a few tries you'll realize it is not too complicated.
CK2 is also relatively simple, especially for combat. The strength of it is the character system which makes almost every game of it new and fun. The main problem with CK2 for new players is that it doesn't really branch out into the other games very well, as the other ones involve a lot more strategy when it comes to combat. For example, soldiers are automatically recruited as time passes, as opposed to the other games in the series where you have to manually recruit units.
Grab HOI2, send Mao some resources, and try to win as the better China. Don't forget to activate capturing science teams.What about the EU, Vic and CK series? And others games (Arsenal of Democracy, Sengoku, that cold war game, etc)?
Haha, yeah, I know, right? I always got a chuckle over fighting over coal. Guess you can stop telling the children of your country to be good, the coal they get for Christmas is good for the economy.In Vicky 2, war is even more important, especially for countries that don't get golden spoon Great Power starts. This is due to the fact that Vicky 2 is a bizarro world where your wars for resources aren't motivated by valuables, but by fucking Coal and Timber.
I don't think it takes much of a guess to figure that the AI will always do something asinine. If the AI was better than you at the game, there wouldn't be a point to playing it.Also, newbies be warned, in Vickys the capitalists are retarded and only useful for automation of railroad construction. When it comes to industrialization, DIY state capitalism is superior.
Given that I'm pretty sure buttraping history is why we PLAY these games, being that if we merely wanted to passively reenact history, we'd be watching the History Channel instead, this is probably a good thing. Although it seems like now things tend to go TOO off the rails, even when the player isn't involved. It would be sort of nice if history sort of actually did its thing until the player came along with that spiked dildo.Well, currently the way Paradox designs sequels is radically different from the old style. Europa Engine (HoI2/Vicky 2/EU2) era was extremely event-driven to maintain historical accuracy, while the new games that use Clausewitz Engine focus on giving the player free reign to buttrape history with a spiked dildo if he so wishes.
Although it seems like now things tend to go TOO off the rails, even when the player isn't involved. It would be sort of nice if history sort of actually did its thing until the player came along with that spiked dildo.