Forgotten Friend
Educated
Yes and you expect that at the beginning of a story. Hey what's going on, hmm. Weird, a conundrum and stuff to do.
The point is exactly what I said before when I called it "pointless and convoluted".
I got to the end of the game then had a bunch of questions. What, irenecus is an elf? Why doesn't he look like an elf? What do the elves have to do with this? How does any of this matter to the story? Does my character look like a gnome now since I have no soul? Shouldn't irenecus look like an elf again now that he has a soul?
All these things are fine if the presentation was more subtle. What is all this irrelevant stuff thrown in my face all of a sudden like it is the big revelation I was waiting for? I was quite confused the first time I got to that point in BG 2, especially since the game is so long it's not like I really kept irenecus in my mind much.
If you have a big reveal and it turns out to just be fluff then it's bad writing. When the useless fluff is tacked on and confusing it's really bad writing. If you have every cliche in the book from a to z as if you went to tvtropes.com and went right down the list it's bad writing. When you have silly shit like illegal spellcasting as a big plot point and then facing hundreds of magic users, it's bad writing. When you then pay a nominal fee to get a license to cast spells much later and completely turn the whole thing on its head, it's atrocious writing.
BG 2 has tons of bad writing, Irenecus is a very badly written and ill thought out villain. David Gaider is a terrible writer, and probably everyone else at bioware qualifies as a bad writer as well.
And more to the point people don't play games to read writing. Irenecus is popular because irenecus is cool. You never looked at darth vader and wondered wtf he was whining about, or heard about his mom being a slave, at least not until the horrible prequels. Because it's pointless shit that has nothing to do with what's going on.
People like to explore a world, and they like to build a party or character and get loot and fight stuff. Those are the reasons people liked BG 2. People like Gaider make it out like it's all about the story, but no one ever game a shit about the story. If anything bioware has made better stories since then but the games get worse and worse, because everything else is more and more shitty.
The point is exactly what I said before when I called it "pointless and convoluted".
I got to the end of the game then had a bunch of questions. What, irenecus is an elf? Why doesn't he look like an elf? What do the elves have to do with this? How does any of this matter to the story? Does my character look like a gnome now since I have no soul? Shouldn't irenecus look like an elf again now that he has a soul?
All these things are fine if the presentation was more subtle. What is all this irrelevant stuff thrown in my face all of a sudden like it is the big revelation I was waiting for? I was quite confused the first time I got to that point in BG 2, especially since the game is so long it's not like I really kept irenecus in my mind much.
If you have a big reveal and it turns out to just be fluff then it's bad writing. When the useless fluff is tacked on and confusing it's really bad writing. If you have every cliche in the book from a to z as if you went to tvtropes.com and went right down the list it's bad writing. When you have silly shit like illegal spellcasting as a big plot point and then facing hundreds of magic users, it's bad writing. When you then pay a nominal fee to get a license to cast spells much later and completely turn the whole thing on its head, it's atrocious writing.
BG 2 has tons of bad writing, Irenecus is a very badly written and ill thought out villain. David Gaider is a terrible writer, and probably everyone else at bioware qualifies as a bad writer as well.
And more to the point people don't play games to read writing. Irenecus is popular because irenecus is cool. You never looked at darth vader and wondered wtf he was whining about, or heard about his mom being a slave, at least not until the horrible prequels. Because it's pointless shit that has nothing to do with what's going on.
People like to explore a world, and they like to build a party or character and get loot and fight stuff. Those are the reasons people liked BG 2. People like Gaider make it out like it's all about the story, but no one ever game a shit about the story. If anything bioware has made better stories since then but the games get worse and worse, because everything else is more and more shitty.