The strengths of FO1&2 are instead: C&C, setting, non-linear plot. Characters are boring and dialogue is pretty average when compared to that of other RPGs.
The strengths of FO1&2 are instead: C&C, setting, non-linear plot. Characters are boring and dialogue is pretty average when compared to that of other RPGs.
No. Dialogue is average on its own. Not when compared to other RPGs. Other RPGs either don't have dialogue at all or have it abysmally bad.
I still find it amazing that Bethesda commissioned a Fallout game to Obsidian at all. Where did that even come from? It's not even a common practice for Bethesda. If anyone suggested something like that when FO3 came out, I'd laugh at the idiot. We are very lucky it happened at all and turned up great.
I still find it amazing that Bethesda commissioned a Fallout game to Obsidian at all. Where did that even come from?
Bioware games have terrible writing. Troika games = 3 games. Hardly of statistical significance. I'm not seeing the comparison.
Bioware games have terrible writing. Troika games = 3 games. Hardly of statistical significance. I'm not seeing the comparison.
Well it's a good thing we're not analyzing statistics.
Bioware dialogue is usually only terrible when Gaider's involved. Otherwise I'd say it's passable and while generally inferior to Fallout, not totally outclassed.
: Will work for food!
Bioware games have terrible writing. Troika games = 3 games. Hardly of statistical significance. I'm not seeing the comparison.
Well it's a good thing we're not analyzing statistics.
Bioware dialogue is usually only terrible when Gaider's involved. Otherwise I'd say it's passable and while generally inferior to Fallout, not totally outclassed.
And which ones DON'T have Gaider that are worth mentioning dialog wise?
That's not true for a character like Irenicus though. Irenicus >>>>> The Master.
That's not true for a character like Irenicus though. Irenicus >>>>> The Master.
Eh, that part is questionable. Both are pretty memorable but for different reasons.
Irenicus is memorable for taking the villain cliches and executing them well.
The Master is memorable because of his motivates AND the fact that you can actually reason with him. You can also resolve the conflict with the Master in more ways than with Irenicus.
Mass Effect, Mass Effect 2...
...Those games actually have superior dialogue to Fallout. Characterization is present in them for one thing. And in the cases of Mass Effect 1/2, there's also a good effort at making the dialogue sound natural...
I find this hilarious because Gaider wrote Irenicus. You fucking fuckers.Bioware dialogue is usually only terrible when Gaider's involved.
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Irenicus >>>>> The Master.
I find this hilarious because Gaider wrote Irenicus. You fucking fuckers.
http://social.bioware.com/forum/1/topic/13/index/7637945/3#7659388He did?
The biggest question is what was so good about it?Gaider wrote Irenicus? Now that I think of it, he does exhibit one feature common in Gaider's writing: over-the-top love story. But anyways, I said it's usually only terrible when Gaydar's involved - Irenicus is an exception. And it's not like I have a boner for Irenicus or anything either, I just think that he's average and has more depth than pretty much all Fallout characters, which isn't hard considering Fallout characters have little depth other than what's found in the occasional pip-boy log.
The biggest question is what was so good about it?Gaider wrote Irenicus? Now that I think of it, he does exhibit one feature common in Gaider's writing: over-the-top love story. But anyways, I said it's usually only terrible when Gaydar's involved - Irenicus is an exception. And it's not like I have a boner for Irenicus or anything either, I just think that he's average and has more depth than pretty much all Fallout characters, which isn't hard considering Fallout characters have little depth other than what's found in the occasional pip-boy log.
The voice acting and the look were good. I can't even remember anything else without stopping to think, except I always thought that they never explained why Irenecus went all crazy very well. The whole obsession with the elfin queen seemed like really shitty writing. Being stripped of his elf heritage and not looking like an elf seems kind of convoluted and pointless.
There's just no meat there. Take away the voice acting and the cool look and it doesn't even make any sense, let alone hit all the notes a good villain should hit. Even a simple villain whose motivation is "because I like it" would have been better. We really could have skipped all the emo shit.
The biggest question is what was so good about it?Gaider wrote Irenicus? Now that I think of it, he does exhibit one feature common in Gaider's writing: over-the-top love story. But anyways, I said it's usually only terrible when Gaydar's involved - Irenicus is an exception. And it's not like I have a boner for Irenicus or anything either, I just think that he's average and has more depth than pretty much all Fallout characters, which isn't hard considering Fallout characters have little depth other than what's found in the occasional pip-boy log.
The voice acting and the look were good. I can't even remember anything else without stopping to think, except I always thought that they never explained why Irenecus went all crazy very well. The whole obsession with the elfin queen seemed like really shitty writing. Being stripped of his elf heritage and not looking like an elf seems kind of convoluted and pointless.
There's just no meat there. Take away the voice acting and the cool look and it doesn't even make any sense, let alone hit all the notes a good villain should hit. Even a simple villain whose motivation is "because I like it" would have been better. We really could have skipped all the emo shit.
It's not emo. It's something emo people might tend to write, but it's not inherently emo itself. Just kinda overdramatic.
I also don't think being stripped of his soul is convoluted or pointless. His story is that his sister was a bad influence on him, appealed to his arrogant nature and convinced him to endanger his society in pursuit of power. It didn't work out so well, so his soul was taken as punishment and he was banished, where instead of seeking to atone for his crimes he devoted himself to revenge instead. It's not convoluted at all.
He isn't the greatest character ever, not even close. But he is good enough, and he has actual backstory that's presented in various ways asides from just journal entries (unlike The Master). He also has a strong personality (and that's not only because of his voice acting).
The biggest question is what was so good about it?Gaider wrote Irenicus? Now that I think of it, he does exhibit one feature common in Gaider's writing: over-the-top love story. But anyways, I said it's usually only terrible when Gaydar's involved - Irenicus is an exception. And it's not like I have a boner for Irenicus or anything either, I just think that he's average and has more depth than pretty much all Fallout characters, which isn't hard considering Fallout characters have little depth other than what's found in the occasional pip-boy log.
The voice acting and the look were good. I can't even remember anything else without stopping to think, except I always thought that they never explained why Irenecus went all crazy very well. The whole obsession with the elfin queen seemed like really shitty writing. Being stripped of his elf heritage and not looking like an elf seems kind of convoluted and pointless.
There's just no meat there. Take away the voice acting and the cool look and it doesn't even make any sense, let alone hit all the notes a good villain should hit. Even a simple villain whose motivation is "because I like it" would have been better. We really could have skipped all the emo shit.
It's not emo. It's something emo people might tend to write, but it's not inherently emo itself. Just kinda overdramatic.
I also don't think being stripped of his soul is convoluted or pointless. His story is that his sister was a bad influence on him, appealed to his arrogant nature and convinced him to endanger his society in pursuit of power. It didn't work out so well, so his soul was taken as punishment and he was banished, where instead of seeking to atone for his crimes he devoted himself to revenge instead. It's not convoluted at all.
He isn't the greatest character ever, not even close. But he is good enough, and he has actual backstory that's presented in various ways asides from just journal entries (unlike The Master). He also has a strong personality (and that's not only because of his voice acting).
My point was just that the writing is not what makes him good.
As Drago pointed out they (gaider?) pulled out the stops with the cliches. The lab, letting you go on purpose, the betrayal, the kidnapping, letting you go a SECOND time, on and on.
All of it seemed to be ok if overdone until suddenly you find that you are back on the mainland and going to the elfin city to fight aphids as the final battle. Stealing your soul seems logical enough but suddenly the motivation comes out and it just seems very lame, all this crap coming from nowhere that I just didn't care about. Revenge is to be had, for something I didn't know about until two seconds ago, which no one really seems to know or care about except him. Irenecus had a bad childhood so the world must pay. Now go to the elf city to save some people you have had no interaction with until now, and probably your soul.
Ok, I guess I'll go to the place to do the thing or stop the thing or whatever it is I'm doing, game. Thanks for the red herring back story to explain the cliched villainous villainy I've been dealing with for the last 40 hours. I now feel like this wasn't all just an excuse to kill stuff and level up. Oh hey let me check those drawers. Neat a magic item.