DoctorEars
Novice
Good evening(morning, afternoon, whatever it is for wherever you live), people.
I come to you with a question: what is your preferred art style for an RPG?
I am in very, very preliminary plans and pre-production for an RPG project that I want to undertake. I am at the point where I need to decide what art style to use for the game, because the art style is one of the most important parts of the game.
My first instinct is to go with something 2d and simple, handdrawn and cartoony (mainly because I really enjoy drawing cartoon characters, and because there is a certain style to them). I know I can push out a lot of in-game assets very quickly in this way, and it would give the game itself some charm.
The second instinct is looking back at older RPGs and considering the isometric realistic style. I think it looks good quite often, but I don't know of particular tools for creating the isometric graphics (and I'd also have to talk to my coder brother about the finer points of him implementing an isometric system).
The third instinct is to go with 3D graphics, with either a fixed or controllable camera. I have basic training in 3D modelling and animation, but this would be the most time consuming of the three choices so far. Unless of course I went with the cartoony style but in 3D, which could also work.
I am asking you mainly because my target audience is myself and the other people who want a cool, super in-depth RPG (with the return of item descriptions, among other things).
So what is your preferred art style? It'd also be nice if you tell me if you're partial to any of the others.
Cheers guys,
Sean.
I come to you with a question: what is your preferred art style for an RPG?
I am in very, very preliminary plans and pre-production for an RPG project that I want to undertake. I am at the point where I need to decide what art style to use for the game, because the art style is one of the most important parts of the game.
My first instinct is to go with something 2d and simple, handdrawn and cartoony (mainly because I really enjoy drawing cartoon characters, and because there is a certain style to them). I know I can push out a lot of in-game assets very quickly in this way, and it would give the game itself some charm.
The second instinct is looking back at older RPGs and considering the isometric realistic style. I think it looks good quite often, but I don't know of particular tools for creating the isometric graphics (and I'd also have to talk to my coder brother about the finer points of him implementing an isometric system).
The third instinct is to go with 3D graphics, with either a fixed or controllable camera. I have basic training in 3D modelling and animation, but this would be the most time consuming of the three choices so far. Unless of course I went with the cartoony style but in 3D, which could also work.
I am asking you mainly because my target audience is myself and the other people who want a cool, super in-depth RPG (with the return of item descriptions, among other things).
So what is your preferred art style? It'd also be nice if you tell me if you're partial to any of the others.
Cheers guys,
Sean.