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XCOM - Don't Stop Believing

Jason

chasing a bee
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Jun 30, 2005
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baby arm fantasy island
<strong>[ Preview ]</strong>

Alec Meer, one of the Rock Paper Shotgun folks, had an <a href="http://www.gamesradar.com/xbox360/xcom/preview/first-look-at-xcom/a-2010050715233230054/g-2010050715180181032" target="_blank">early look at XCOM</a> for PC Gamer UK.
<blockquote>What now? Your goal here isn&rsquo;t to kill every alien in the place. XCOM doesn&rsquo;t work like that. It&rsquo;s incredibly unlikely that you&rsquo;ll comb every area of one of its wide-open mission maps, as health, ammo and armour are strictly limited to whatever you brought in with you. If your bullets &ndash; or, more pertinently, those flame grenades &ndash; are in short supply, you won&rsquo;t be able to hold out much longer. The alien presence grows and grows the longer you stay, so you need to make a judgement call between trying to gather more evidence and simply staying alive. Your car&rsquo;s just down the road &ndash; you could leave right now, knowing the photos you&rsquo;ve taken and notes you&rsquo;ve scribbled will still be some use in establishing the nature of this enemy unknown. But that would make you a big wet wimp.
</blockquote>
The article ends on an embarrassingly enthusiastic note.
<blockquote>Expect an agonising drip-feed of information ahead of XCOM&rsquo;s expected 2011 release. It&rsquo;s going to be painful. But we&rsquo;ve waited this long, dealing with grotesque sequels, disappointing remakes and fan projects. XCOM may not be X-COM verbatim, but it&rsquo;s someone throwing money at the concept, not leaving it stranded at the pointless poles of fan-exploitation or slavish re-creation.

X-COM was a game about investigating an alien invasion of Earth at your own speed, by your own means. So is XCOM. You can start believing.
</blockquote>
Painful, grotesque, disappointing. You've got the right adjectives, Alec, but seem a little confused as to where they should go.<p>Spotted @ <a href="http://www.rockpapershotgun.com/">Rock Paper Shotgun</a></p>
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody

YourConscience

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In your head, obviously
X-COM was a game about investigating an alien invasion of Earth at your own speed, by your own means. So is XCOM. You can start believing.

No, X-Com was not about investigating an alien invasion. It was about fighting it off. And no, I won't start believing these lies - they are too blatant.

Ah damnit, I told myself to not get worked up on this topic again but here it's happening again...
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
I believe in you, Timmy!

Amazing how we can recognize the pattern early when this kind of thing happens - immediately discredit the fanbase, lavish praise on it and the franchise, claim that it is better to get what you don't really want in the vain hope of it somehow spawning what you do later on. Is there some kind of guidebook for these writers that tells them this?
 

madbringer

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Keep in mind that when EA remakes Syndicate as an FPS with constant health regen, checkpoints and rail shooter sequences and whatever else nonsense, first thing they'll do is make damn sure to convince everyone that that's exactly what the first two games were like, and despite a few changes to the franchise, to keep with the times, naturally, it stays the very same game it always was, at heart.
 
Self-Ejected

ScottishMartialArts

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This actually sounds like a fairly cool game, but an XCOM game? Hardly. Journalist trying to rationalize the radical genre and gameplay shift is especially lulzy.
 

Fez

Erudite
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May 18, 2004
Messages
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ScottishMartialArts said:
This actually sounds like a fairly cool game, but an XCOM game? Hardly. Journalist trying to rationalize the radical genre and gameplay shift is especially lulzy.

I've heard a few people say elsewhere that the bad taste being left in their mouth is from the misuse of the X-COM name when without it they'd see it as an otherwise possibly interesting FPS. It does feel rather tacked-on.
 
In My Safe Space
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Codex 2012
Fez said:
Amazing how we can recognize the pattern early when this kind of thing happens - immediately discredit the fanbase, lavish praise on it and the franchise, claim that it is better to get what you don't really want in the vain hope of it somehow spawning what you do later on. Is there some kind of guidebook for these writers that tells them this?
Exactly. It makes me feel slightly annoyed. Anyway, if they try to discredit the fanbase, it means that a credible fanbase that dislikes the game is a threat to their sales.

Which is an excellent opportunity for us to troll them :D . If they have to pay journalists or lose sales, then we can have some fun countering their arguments, which means that some people will not buy their games (and they will lose some money) and that they will need to lose more money bribing more journalists :D .
 

Oarfish

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Sep 3, 2005
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What now? Your goal here isn’t to kill every alien in the place

It bloody well used to be. The risk reward payoff was capture vs excessive use of high explosives. Which admittedly became annoying in TFTD when the crappy AI randomwalked between cupboards in the hold of the too large cruise liner maps.
 

SCO

Arcane
In My Safe Space
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Shadorwun: Hong Kong
Fez said:
I believe in you, Timmy!

Amazing how we can recognize the pattern early when this kind of thing happens - immediately discredit the fanbase, lavish praise on it and the franchise, claim that it is better to get what you don't really want in the vain hope of it somehow spawning what you do later on. Is there some kind of guidebook for these writers that tells them this?

Psychologists.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
I thought that RPS had some shreds of credibility? Or was I gravely mistaken? I wish they would go and piss all over Bethesda fans, would be interesting to see the outcome. It's easy to be brave against dead companies and discontinued franchises and their handfuls of loyal fans, go earn some cred points by pissing off someone that's big now!
 

WhiskeyWolf

RPG Codex Polish Car Thief
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Apparently yes. But why? Too much negative feedback maybe?
 

Severian Silk

Guest
Alec Meer said:
The alien presence grows and grows the longer you stay, so you need to make a judgement call between trying to gather more evidence and simply staying alive. Your car’s just down the road – you could leave right now, knowing the photos you’ve taken and notes you’ve scribbled will still be some use in establishing the nature of this enemy unknown.
Sounds more like "CSI: UFO Defense".

Honestly, though, I do think the first two games were a bit one-dimensional when it came to the plot. Some additional RPG elements like in Jagged Alliance 2 wouldn't hurt things.

Or maybe I just want JA2 in a sci-fi setting.
 
In My Safe Space
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Codex 2012
Assnuggets said:
Honestly, though, I do think the first two games were a bit one-dimensional when it came to the plot. Some additional RPG elements like in Jagged Alliance 2 wouldn't hurt things.

Or maybe I just want JA2 in a sci-fi setting.
X-Com3 tried to accomplish that. It killed the X-Com series. It featured diplomacy, kidnapping, espionage, multiple alien dimensions, etc. etc. They had to cut out most of the game because it was impossible to QA it. The game took 3 years to make and most of the work was wasted.
After such a disaster, Microprose didn't want any other computer boardgames in the series and started making cheap shooters.
 

Raghar

Arcane
Vatnik
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Jul 16, 2009
Messages
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Who wants to read the original article, can read the original article. US look and feel. Why would anyone outside US like that? It's simple lick arsing the expected users in similar way as Witcher had references to sayings of Polish politics.
 

Hory

Erudite
Joined
Oct 1, 2003
Messages
3,002
X-COM was a game about investigating an alien invasion of Earth at your own speed
Except it was the opposite, most of the time I felt like I could barely keep up with the aliens and wondered whether I'd get funding for another month.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
True. Most players starting off would get completely overwhelmed. If you couldn't stomp the aliens and keep them that way they would grow and spread while they made deals and your funding collapsed.
 

Achilles

Arcane
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Sep 5, 2009
Messages
3,425
Angthoron said:
I thought that RPS had some shreds of credibility? Or was I gravely mistaken?

I thought so too, I actually thought that some of these guys don't follow the mainstream. After that verbal blowjob as a "thank you" for the exclusive, I'm deeply dissapointed in them. Especially Alec Meer, the guy who wrote the article, because he has said many times that he is an X-Com fan and even wrote a couple of articles about the greatness of the first game a few weeks back. Those articles were probably an attempt to convince us that he is a fan, so that we'd take his endorsement seriously. Well guess what you bastard, we're on to you.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
Those guys have written for years for mainstream publishers too. I'd imagine they would follow the mainstream.
 

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