Jason
chasing a bee
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Alec Meer, one of the Rock Paper Shotgun folks, had an <a href="http://www.gamesradar.com/xbox360/xcom/preview/first-look-at-xcom/a-2010050715233230054/g-2010050715180181032" target="_blank">early look at XCOM</a> for PC Gamer UK.
<blockquote>What now? Your goal here isn’t to kill every alien in the place. XCOM doesn’t work like that. It’s incredibly unlikely that you’ll comb every area of one of its wide-open mission maps, as health, ammo and armour are strictly limited to whatever you brought in with you. If your bullets – or, more pertinently, those flame grenades – are in short supply, you won’t be able to hold out much longer. The alien presence grows and grows the longer you stay, so you need to make a judgement call between trying to gather more evidence and simply staying alive. Your car’s just down the road – you could leave right now, knowing the photos you’ve taken and notes you’ve scribbled will still be some use in establishing the nature of this enemy unknown. But that would make you a big wet wimp.
</blockquote>
The article ends on an embarrassingly enthusiastic note.
<blockquote>Expect an agonising drip-feed of information ahead of XCOM’s expected 2011 release. It’s going to be painful. But we’ve waited this long, dealing with grotesque sequels, disappointing remakes and fan projects. XCOM may not be X-COM verbatim, but it’s someone throwing money at the concept, not leaving it stranded at the pointless poles of fan-exploitation or slavish re-creation.
X-COM was a game about investigating an alien invasion of Earth at your own speed, by your own means. So is XCOM. You can start believing.
</blockquote>
Painful, grotesque, disappointing. You've got the right adjectives, Alec, but seem a little confused as to where they should go.<p>Spotted @ <a href="http://www.rockpapershotgun.com/">Rock Paper Shotgun</a></p>
Alec Meer, one of the Rock Paper Shotgun folks, had an <a href="http://www.gamesradar.com/xbox360/xcom/preview/first-look-at-xcom/a-2010050715233230054/g-2010050715180181032" target="_blank">early look at XCOM</a> for PC Gamer UK.
<blockquote>What now? Your goal here isn’t to kill every alien in the place. XCOM doesn’t work like that. It’s incredibly unlikely that you’ll comb every area of one of its wide-open mission maps, as health, ammo and armour are strictly limited to whatever you brought in with you. If your bullets – or, more pertinently, those flame grenades – are in short supply, you won’t be able to hold out much longer. The alien presence grows and grows the longer you stay, so you need to make a judgement call between trying to gather more evidence and simply staying alive. Your car’s just down the road – you could leave right now, knowing the photos you’ve taken and notes you’ve scribbled will still be some use in establishing the nature of this enemy unknown. But that would make you a big wet wimp.
</blockquote>
The article ends on an embarrassingly enthusiastic note.
<blockquote>Expect an agonising drip-feed of information ahead of XCOM’s expected 2011 release. It’s going to be painful. But we’ve waited this long, dealing with grotesque sequels, disappointing remakes and fan projects. XCOM may not be X-COM verbatim, but it’s someone throwing money at the concept, not leaving it stranded at the pointless poles of fan-exploitation or slavish re-creation.
X-COM was a game about investigating an alien invasion of Earth at your own speed, by your own means. So is XCOM. You can start believing.
</blockquote>
Painful, grotesque, disappointing. You've got the right adjectives, Alec, but seem a little confused as to where they should go.<p>Spotted @ <a href="http://www.rockpapershotgun.com/">Rock Paper Shotgun</a></p>