attackfighter
Magister
- Joined
- Jul 15, 2010
- Messages
- 2,307
That's why only tools get too caught up in worrying about that crap.
But I do have to say that things just seem tacked on in mass effect series. Just like you might say some writing is good and some bad, it just seems bad in how things tie together. It's nothing to do with structure, which is what's easier to analyze. It's more just the care taken to make things cohesive is not there and shit is too formulaic, but it's subjective to say such a thing and not easy to argue.
Maybe it's because everything is super epic awesome it makes it hard to maintain verisimilitude when you have so much fucking awesome going on.
I think the C&C in ME feels wierd because of how awkwardly implemented it is. Usually it's presented in the form of two choices which you make through dialogue and it's usually blatantly obvious when you're having a "C&C moment". In Fallout the choices were more discreet and the situations felt more natural, rather than the forced situations of ME ("YOU MUST DECIDE WHETHER OR NOT TO LET THE REAPERS KILL THE COUNCIL IT'S ALL UP TO YOU BRO"). Although one thing I have to fault Fallout for is how sporadic the C&C was: they had a situation in F2 where if you slept with some mob bosses wife, she'd give birth to your child and that child would take over New Reno - but then there were other instances where a more meaninful action doesn't even get mentioned. Kinda dissapointed with the ending slides of the first two Fallouts tbh, the only Fallout that had satisfactory ending content was Los Vegas.