We believe that telling a story begins with creating a deep, realistic world. Player characters should be the focus as much as possible, and be offered choices and decisions that meaningfully impact the world around them. NPCs should have understandable motivations, real character flaws, and believable relationships with the player and with each other. Cities should feel like centers of activity. The world's history should make sense.
We also have a personal storyline shaped for each character at creation. Choices a character makes in this storyline will affect their lives, their homes, and their interactions. Lastly, there are the ongoing stories of the world, with constantly changing events occurring throughout each region that allow the various factions, races, and individuals of the world to interact.
We've heard a lot of complaints that nothing you do in an MMO truly impacts the world. Fighting an epic enemy only to see him respawn a moment later, or feeling as if the most important thing you did today was murdering ten rats, can cause a game to have a flat, repetitive feel.
Your character is already a part of the world around them; they have friends, enemies, and a past. As the character advances, different stories will become available. As the game progresses, biography choices and decisions made in the game will shape your character's future. Every character experiences an interactive, distinct tale. We want you to build a character, not a character sheet.
A character's biography will influence their storyline immediately. Once you have created your character's race, class, and gender, you may choose your physical appearance - and there are a ton of options! From there, you are offered a chance to answer several detailed questions about your character's personality, history, and background.
In order to develop your character's personality, the biography also has questions that are applicable to all races and classes. If you describe your character as intimidating and unfriendly, the reactions of NPCs will be different than if you choose to portray yourself as charming and kind. If you are simply making an alt character to see if you enjoy a class or race, you can choose 'random selection,' and these questions will be instantly filled out for you. But if you take a moment and answer, your character's story will be tailored to meet your interests, and match your vision of the person you have created
With all these choices in the game, how many story combinations are there?
Thousands. Right now (the specific numbers might be tweaked in development), there are about ten biography questions, with three to five different answers for each. There are unique stories for your race, with minor alterations based on your class choice or other factors. Each of the stories in the game has at least one major moment of choice which can alter the chain of events, making every story a different experience. Plus, the stories for each order, which are separate, also have moments of choice.
Rewards
Choosing specifics of your character's biography, or making decisions during a storyline, will alter your character's story within the game. Some of these differences will be tangible, like having special NPCs or merchants in your home instance, getting pretty town clothes, or seeing special cinematics. On occasion, completing a storyline might give you less tangible 'prestige' rewards, such as titles or revealing special lore. However, while we want to make the stories different, it should be stressed that we are not planning to give any game play advantages based on your decisions. Story choices will not affect how powerful your character becomes, what weapons they use, or what skills they can access. It will not give your character unique benefits, and it will not alter your character's capabilities. While no storyline effect will alter the mechanics (or power level) of your character, all the stories, experiences - and the flashy fun stuff - are distinct.
Events
A character's story is independent from the greater activities happening all over the world. If a player does not want to continue their storyline on a particular day, there are thousands of events, activities and games happening across the world.