inwoker said:
It does. But camera in this game is like roleplaying aspect of oblivion, beyond redemption.
I disagree.
UI:
Area map needs to get rid of the weird range limitations, needs to be more scalable, and needs to decide if the intention is to give the player an overview of stuff within visible range, or if it's supposed to be an area map. Either's fine, but pick one.
Scaling needs fixing. I need a fucking microscope to see what's happening in 1920x1200, despite playing on a 24" panel. Works fine in 1280 on a projector, but I'm guessing most people don't play like that.
Don't hide shortcuts to stuff the player needs every other moment. Like spellbooks, journals, inventory screens and whatnot.
Stop delaying player input. When you delay right-clicks, all you accomplish is to make me press really hard on the right mouse button. It's a nuisance to me, and probably means you own a lot of impatient NWN players a new mouse (though not me... yet).
Be consistent about the quickslotting functionality. That's really an extension of the "don't hide shortcuts" thing, but seriously: why not let me drag & drop everything onto the quickslots? Especially when you've fucked up the right-click menu.
The camera:
By default, stuff needs to be more transparent than it is. There's an ini setting for it, so why not make a slider for it in the game settings?
The "now you see it, now you don't" thing doesn't work very well. At least not for the player wondering why the hell the party won't stand on the tree he can't see. Write a shader to apply outlines to the hidden geometry or something.
Apply transparency consistently. The point of doing it is to make sure shit doesn't obstruct the view. Thus, you need to apply it to everything taller than stuff the player needs to see - roughly; stuff taller than a halfling.
I'm guessing Obsidian lacks the budget to do all that, but it could be done, and though I of course don't know about you, it would fix my complaints.
And in case there's ever a next NWN; don't make all the item icons one size and a super-busy colour-fest. It's supposed to be a game, not a "learn the Chinese alphabet" simulator.