JarlFrank
I like Thief THIS much
Skyrim, a classic? Wasn't it released just yesterday or something?
checks the year
Fuck, why does time fly by so quickly?
checks the year
Fuck, why does time fly by so quickly?
Because retards think that Baldur's Gate, Planescape Torment and Icewind Dale are true classic western RPGs.
And you thought those interfaces were shit even back then, did you?
Yeah, back then I didn't mind the interface. I also didn't mind if protagonist is a gallant knight on a quest to save a princess. Guess what, taste changes over time.
Old graphic is QUITE bad on modern screens.I keep reading codexians that played Dragons Dogma, Blackguards, Expeditions:whatever, Legends of Eisenwald, Dark Souls, Wasteland 2, Pillars of eternity, shadowrrun, etc etc etc, but when it comes to the true classics (Ultima IV-VII; Might and Magic 2; Wizardy 6/7; Wasteland; Darklands; Betrayal at Krondor; Realms of Arkania II; Pools of Darkness; Dungeon Master etc etc) they make poker face.
Why?
PS: nothing wrong in playing the new generation games, but, in my little experience, if you didnt play the classics, you are losing the true magic . And I am a newfag, there isn't a nostalgic argument here.
PS2: yeah, my english sucks.
How many times can you replay the same shit? Everyone, by now, probably managed to finish these at least once.(Ultima IV-VII; Might and Magic 2; Wizardy 6/7; Wasteland; Darklands; Betrayal at Krondor; Realms of Arkania II; Pools of Darkness; Dungeon Master etc etc)
extremely beautifull
because the average codexer is a popamolist in denial
The tactical combat of JA2 is overrated. It's not that much more advanced than JA1, weapon range is too important, and you fight a very limited cast of enemies.
(Open)Xcom has better combat, and so does older fantasy CRPGs like Disciples of Steel and Nahlakh.
The tactical combat of JA2 is overrated. It's not that much more advanced than JA1, weapon range is too important, and you fight a very limited cast of enemies.
(Open)Xcom has better combat, and so does older fantasy CRPGs like Disciples of Steel and Nahlakh.
mondblut
because the average codexer is a popamolist in denial
What old classic would you recommend me?
I need some kind of graphics. Anything older than 8-bit NES is too little. No shitty ASCII art.
Light on story. I've played too many Final Fantasys and other jRPGs with inane stories. I want to dungeon crawl and kill shit, not hear about some chicks idiotic story.
I also want to be able to make my whole party from the start. I hate having third-party NPCs come midway, fuck off with that shit.
Combat should be turn based, but it doesn't need to be some Fire Emblem / D:OS / Chess gird like combat. Simple menus like Dragon Quest is fine.
Advent of Diablo and Fallout changed everything; RPGs hit their high-point in 1997-2003. Combo of API + super talent/visionaries.
• three best pure RPGs (Fallout, Fallout 2 & Arcanum)
• five best party-based RPGs (Baldur's Gate, BG2, Icewind Dale, IWD2, Wizardry 8)
• two best open world RPGs (Daggerfall & Morrowind)
• two best hack n slash games (Diablo & Diablo II)
• best toolset (Neverwinter Nights: Aurora)
• three best tactical turn-based games (Jagged Alliance 2, ToEE, Silent Storm)
• best story-based RPG (Planescape: Torment)
• four best action RPGs (Gothic, System Shock 2, Deus Ex, Severence)
• the greatest PC games of all-time (Deus Ex, Jagged Alliance 2)
No era comes close to the Renaissance era. We don't look back, we don't look forward. We settle right here.
I think people nowadays are much less tolerant of games unnecessarily wasting their time. So things like bad UI, high encounter rate with unchallenging combat, basically anything that soaks up time without challenging the player appropriately - fetch quests, backtracking, unskippable tutorials - come off as much bigger sins today than they did in the past because we're no longer limited in our game-playing by what games are available (were any of us talking about our 'backlog' back in the early 90's?) but by how much time we have. It's not just the classics that suffer from this, naturally, but they were much more likely than a modern game to have you need to go through ten different screens for some simple inventory management.
Not that plenty of games being released today aren't doing the same thing and worse, of course.
That is a CHOICE of playstyle. There's also the option of not making any noise and just murdering everyone in the darkness with knives.JA 2 doesn't waste your time, which is why the 1.13 mod has to add a bunch of features to prevent things like "making a noise and then waiting in corner shooting enemies one at a time"
Those don't require much of your time, though. You just leave that to your B team and move on with the murderin'.and the long rebuilding phase after every mission training militias and tediously repairing every item with your b team of geeks.
I don't see how that is relevant.Well, think about it. How many of modern day CRPG players would get past the throne room of The Magic Candle the first time they played the game?
"Old game had horrible UIs hurrr" meme used en masse just confirms that many people participate in the discussion without having relevant first-hand experience. Pretty much all best-selling rpgs from the last decade have UIs straight from hell, especially if you are a PC user. If you can stomach F3(NV)/F4 UI, for example, without turning suicidal then you should be more than fine with vast majority of games from the nineties at least. In fact, if you are an actual PC gamer familiar with terms like "hotkeys" and "functional brain" then you will find many of them pleasantly inclined compared to modernity.