Probably one of his own posts.Data4 said:ROFL! Which thread at the ESF did you copy that from? Come on, now. You can tell us.
-D4
Probably one of his own posts.Data4 said:ROFL! Which thread at the ESF did you copy that from? Come on, now. You can tell us.
-D4
Vipera said:Probably one of his own posts.Data4 said:ROFL! Which thread at the ESF did you copy that from? Come on, now. You can tell us.
-D4
If they only created the skills for that particular concept - varying rates of enemy type encounter - they could just very well condense them all into a single one (something like Outdoorsman or Ranger), and have more powerful creatures require higher skill points in order to be avoided. An Orc requiring say, 20, and a Giant requiring 50, for instance.
Data4 said:aries202 said:HI
I think the reason behind why Oblivion isn't considered an RPG is this:
You can do whatever you want, it is free form.
This means you need to PLAY it. Not GAME it.
And by PLAY it, I mean the word play usually is connected to loosely unplanned activities in which you have a great say in how to these should get planned and implemented (carried out). Children playing outside on a hot summer's day is an an example of this.
By GAME, I mean the word 'game' usually is used about activities in which there are strict rules which must be adhered at all times etc. etc. Think of a boardgame i.e. Monopoly which has rules etc. etc.
And since the first Crpgs was very likely connected to or tied to the D&D rules, people have grown to expect that all Crpgs should use the D&D rules.
(and this is like the boardgame, I mentioned)
Then, Oblivion etc. comes along and makes it so that there no rules (or a few rules) to follow, as well as the player can make the rules up as he go along (sort of). Then people start to say 'but it is not an rpg'.
My answer would be: 'yes, it is an rpg, not just the rpg, you were expecting'.
I have two major grievances with Oblivion
1) the mini-games in which it is the player's skills with his fingers that decided the outcome of the mini-game, not the stats and skills the player's protagonist has.
2)
The annoying pop-up messages which guides you through the game as if you were a 5 or 6 year old.
However, these grievances do not make me think that Oblivion is not an rpg.
aries202
ROFL! Which thread at the ESF did you copy that from? Come on, now. You can tell us.
-D4
Vamp said:Post your reasons why you think Oblivion isn't a RPG but an adventure game with RPG elements, or whatever else you think it is. What makes it any less of a RPG that Gothic 3 or Bloodlines for example. Let's not compare it with older pure RPG games, but rather with recent titles that can be considered more RPGs than anything else.
PS: This is a neutral post. I don't hate Oblivion nor do I love it. Just make your argument without flames.
Yes. Another thing that could be done would be to have thespoken language very scrambled and indecipherable (or inaccurate, maybe "slang" throwing you off, and affecting your decision making) and gradually increase clarity and accuracy of the translation as the skill increases.Role-Player said:Twinfalls said:The higher your skill in Orcish, Giantish etc was, the higher the probability the respective creature would ignore you when encountered. So it was a non-combat or diplomat skill. It wasn't fleshed out much and didn't serve as well relatively as other skills. But it represents the whole New Bethesda ethos. Instead of expanding an element with such potential for interest and depth - they threw it out.
I think a good way to improve on the skill would be allowing a higher skill level to actively understand each creature's language and even engage in dialogue with them.
If they only created the skills for that particular concept - varying rates of enemy type encounter - they could just very well condense them all into a single one (something like Outdoorsman or Ranger), and have more powerful creatures require higher skill points in order to be avoided. An Orc requiring say, 20, and a Giant requiring 50, for instance.
Admiral jimbob said:Vipera said:Probably one of his own posts.Data4 said:ROFL! Which thread at the ESF did you copy that from? Come on, now. You can tell us.
-D4
Damn you and your logic.
aries202 said:Data4 said:aries202 said:HI
I think the reason behind why Oblivion isn't considered an RPG is this:
You can do whatever you want, it is free form.
This means you need to PLAY it. Not GAME it.
And by PLAY it, I mean the word play usually is connected to loosely unplanned activities in which you have a great say in how to these should get planned and implemented (carried out). Children playing outside on a hot summer's day is an an example of this.
By GAME, I mean the word 'game' usually is used about activities in which there are strict rules which must be adhered at all times etc. etc. Think of a boardgame i.e. Monopoly which has rules etc. etc.
And since the first Crpgs was very likely connected to or tied to the D&D rules, people have grown to expect that all Crpgs should use the D&D rules.
(and this is like the boardgame, I mentioned)
Then, Oblivion etc. comes along and makes it so that there no rules (or a few rules) to follow, as well as the player can make the rules up as he go along (sort of). Then people start to say 'but it is not an rpg'.
My answer would be: 'yes, it is an rpg, not just the rpg, you were expecting'.
I have two major grievances with Oblivion
1) the mini-games in which it is the player's skills with his fingers that decided the outcome of the mini-game, not the stats and skills the player's protagonist has.
2)
The annoying pop-up messages which guides you through the game as if you were a 5 or 6 year old.
However, these grievances do not make me think that Oblivion is not an rpg.
aries202
ROFL! Which thread at the ESF did you copy that from? Come on, now. You can tell us.
-D4
HI
I'm sorry to disappoint you, but this is MY own view on Oblivion, and my OWN thougths about Oblivion, I have stated here. I do not NEED to copy anyone's opinion. I have my OWN opinions....
Let me re-iterate that I do not understand why some codexers is out to get Oblivion. If the game annoys you so much, then please do not either buy it nor play it. (IMHO)
I like the game, Oblivion, very much. However, I do not find that Oblivion is the best game evar or some such thing. I have plenty of critique/criticism of Oblivion - it was just the hightlighst I presented here...
aries202
sheek said:Oblivion is mostly an Action/Adventure hybrid with weak RPG features buit in to it (character generation is pretty much the limit of those features). It is also a bad game... a bad Action game and a bad Adventure game.
I know some people might say 'But, how can you expect a developer to ... write all these extra plotlines that we will never see???'
That was still the other quy's comment, not mine.Ladonna said:VD: I found it to be RPG lite. I didn't find it Diluted shit because it was the start of an IP, hence it was the way it was.
TalesfromtheCrypt said:bozia2012 said:So as you see O. sucks at being an RPG and (picking from "big" titles) ToEE, Bloodlines or even.. KotOR2 are closer to RPG archetype. Do I deserve a dumbfuck now?
Are you stupid? Why should you get a dumbfuck for this at the codex?!
That's true, but the problem is deeper. Meister is just a coder, not a designer, but he nonetheless genuinely does not see any benefit in mutually exclusive game paths. The same mindset was espoused by Gabe Newell, Mr Half-Life, recently. And we can bet the Toddling feels the same.Ladonna said:Twinfalls: Thats what happens when Marketing departments hold the whip hand in the new Industry.
I have even seen Gaider rattling on about fighting Marketing over such things as Slut armour for female characters. Marketing apparently like to keep it in because it gets more of the adolescent sales.
The tail wags the dog, and I bet this Meister fellow had a Marketing hand firmly up his arse.
Stupid much? You will never ever get dumbfucked here for talking "nice" about ANY game, but you might get dumbfucked for stating such nonsense.bozia2012 said:TalesfromtheCrypt said:bozia2012 said:So as you see O. sucks at being an RPG and (picking from "big" titles) ToEE, Bloodlines or even.. KotOR2 are closer to RPG archetype. Do I deserve a dumbfuck now?
Are you stupid? Why should you get a dumbfuck for this at the codex?!
But you get dumbfucked for talking nice about KotOR2.
Ladonna said:Twinfalls: Thats what happens when Marketing departments hold the whip hand in the new Industry.
I have even seen Gaider rattling on about fighting Marketing over such things as Slut armour for female characters. Marketing apparently like to keep it in because it gets more of the adolescent sales.
The tail wags the dog, and I bet this Meister fellow had a Marketing hand firmly up his arse.
Vault Dweller said:Stupid much? You will never ever get dumbfucked here for talking "nice" about ANY game, but you might get dumbfucked for stating such nonsense.bozia2012 said:TalesfromtheCrypt said:bozia2012 said:So as you see O. sucks at being an RPG and (picking from "big" titles) ToEE, Bloodlines or even.. KotOR2 are closer to RPG archetype. Do I deserve a dumbfuck now?
Are you stupid? Why should you get a dumbfuck for this at the codex?!
But you get dumbfucked for talking nice about KotOR2.
He got it for owning 90% or the Retardo Land threads.bozia2012 said:Vault Dweller said:Stupid much? You will never ever get dumbfucked here for talking "nice" about ANY game, but you might get dumbfucked for stating such nonsense.bozia2012 said:TalesfromtheCrypt said:bozia2012 said:So as you see O. sucks at being an RPG and (picking from "big" titles) ToEE, Bloodlines or even.. KotOR2 are closer to RPG archetype. Do I deserve a dumbfuck now?
Are you stupid? Why should you get a dumbfuck for this at the codex?!
But you get dumbfucked for talking nice about KotOR2.
I know my ignorance is unforgivable but how did Volly got his title?
bozia2012 said:Vault Dweller said:Stupid much? You will never ever get dumbfucked here for talking "nice" about ANY game, but you might get dumbfucked for stating such nonsense.bozia2012 said:TalesfromtheCrypt said:bozia2012 said:So as you see O. sucks at being an RPG and (picking from "big" titles) ToEE, Bloodlines or even.. KotOR2 are closer to RPG archetype. Do I deserve a dumbfuck now?
Are you stupid? Why should you get a dumbfuck for this at the codex?!
But you get dumbfucked for talking nice about KotOR2.
I know my ignorance is unforgivable but how did Volly got his title?
@aries202: Great games are gamed, "play" is what you can do with your balls (whatever you've got down there). I couldn't restrain myself from saying that
Shoelip said:Well my definition of RPG is a PnP game like D&D. I'd call everything on the computer a cRPG. I'd say Oblivion isn't much of a cRPG because it's extremely shallow in every aspect except perhaps bumpmapping(get it, because bumpmapping makes 2d textures appear to have depth, rofl). I of course take into account the progress the genre has made over the years so if say, Champions of Krinn, had come out today it wouldn't be much of an RPG either.