Humanophage
Arcane
- Joined
- Dec 20, 2005
- Messages
- 5,086
Real-time frequently degenerates into gamey micromanagement where you are playing an action game with a couple of units. Action games are boring because I am not interested in developing my twitch reflexes. I am okay at action games, but I do not find them enjoyable and they make me feel painfully dumb for wasting my time playing them. Why am I playing something that requires fast twitchy clicks, like I'm 8? It makes me sad. Admittedly, TBS are as much of a waste of life, but at least you don't feel like it's being rubbed in your face. Action can be acceptable if it intertwines with a lot of build-theorising, pre-planning, etc., so that your reaction means less than you plan.
If it's real-time without control, like pre-programmed battles in Dominions 5, then it is all right - but it's obviously not very tactical except in the sense that you must prepare. RTWP can be good because it deals with the biggest curse of TB games, which is that consecutive enemy turns take forever, whilst simultaneous enemy turns make the game less strategic.
Another problem with RT is that you cannot have very detailed unit skills because it is impossible to use many of them simultaneously.
If it's real-time without control, like pre-programmed battles in Dominions 5, then it is all right - but it's obviously not very tactical except in the sense that you must prepare. RTWP can be good because it deals with the biggest curse of TB games, which is that consecutive enemy turns take forever, whilst simultaneous enemy turns make the game less strategic.
Another problem with RT is that you cannot have very detailed unit skills because it is impossible to use many of them simultaneously.