what am i doing
Arcane
- Joined
- Dec 24, 2018
- Messages
- 1,788
I don't like turn-based, in general. People have mentioned turn-based giving you more time to think - that's actually wrong, 99% (maybe even 100%) of real-time strategy games allow you to pause, and to issue orders while paused. You can actually just pause the game, think it through, issue a few orders, pause, re-evaluate, issue more orders, etc. It's not an advantage TB has over RT. They both allow you to pause for as long as you want, but turn-based enforces an inferior simulation versus real-time. Of course, multiplayer strategy games don't allow pausing (or at least, if you pause, the other players will probably un-pause it fairly quickly), but then, playing turn-based multiplayer sounds hellish, particularly because you're then stuck sitting around waiting a long time. I prefer to think about the state of the game while gameplay is ongoing.
I do enjoy some games that are turn-based; as a recent example Mechanicus comes to mind, but I've never been playing a turn-based game and NOT thought "man, this would be better in real time" - my main thought in Mechanicus was "great units and effects, wish these guys were in Dawn of War." Especially games with a larger, strategic focus, turn-based really doesn't work (case in point, the 4X genre); it's best kept to small-scale tactical games.
I do enjoy some games that are turn-based; as a recent example Mechanicus comes to mind, but I've never been playing a turn-based game and NOT thought "man, this would be better in real time" - my main thought in Mechanicus was "great units and effects, wish these guys were in Dawn of War." Especially games with a larger, strategic focus, turn-based really doesn't work (case in point, the 4X genre); it's best kept to small-scale tactical games.