shihonage
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convivialist said:as for the majority opinion here that crpgs (more specifically, a small handful of the oldest ones) are the only good games in the world, I'm skeptical on that point.
Throw away the renderer and explore the balance and complexity of underlying gameplay mechanics. Compare Fallout/Arcanum/Planescape dialogue engine. Look at it carefully, then look at Fallout 3/Skyrim dialogue engine.
You'll start to notice the tip of the iceberg.
Then start paying more attention the world design. Its walls. Reactivity. Atmosphere. How it comes together (or doesn't).
But most people can't get beyond the "ignore the renderer" part. Their perception of the game is tightly intertwined with the 3D models they see before them that represent the entities driven by some shallow code underneath.
Most gaming forums are filled with such people. This is why places like Codex and NMA are a refuge of sanity.
The indie game scene seems to have an abundance of people trying to recapture what games felt like in the '80s and '90s. But, I guess if you care about literally nothing but crpgs, this abundance won't show up on your radar.
I care about games that stimulate me as a person who is no longer 15 years old.