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Which wargame to get: Rev Under Siege or WiTE?

Joined
Aug 21, 2010
Messages
272
What "simulator route"? How it simulates commanding a front when it's a game about 1 person manually pushing zillions of counters?

A simulation like War in the East uses complex systems in an attempt to recreate rather than simply represent. Obviously WitE does so imperfectly, especially given its sheer scope (it's hard enough just to simulate a goat, much less an entire theater of war), but that difference in design and purposes distinguishes it from Panzer General type games which rely on abstraction and slap a picture of a tank in a hex and assign it a big "combat value" because TANK.

Have you played WitE? Most counters you see do show divisions with combat values, but if you drill down you quickly discover that each counter actually represents individual artillery piece, AFV and squad in a given unit's TOE. Which become fatigued individually, can be destroyed or disrupted individually, and contribute to combat in different ways. Learning to manage all these things is key to becoming an excellent rather than simply good player, and it is why the micro required can become daunting.
 

Boyarpunk

Hey there, fuckface-uh!
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Joined
May 30, 2009
Messages
908
Location
Trapped in flat of angles
Codex 2013 Codex 2014 Codex USB, 2014
Follow-up:
just got around to starting RuS (after reading the entire manual once and going through the tutorials twice) and HOLE-Y FUCK is there
a lot going on beneath the surface. I spent more than hour on the first turn just reviewing everything on the map (all units, towns, supply, etc).
There's a shitload of stuff to account for and it's a overwhelming.......but at the same time its apparent depth and complexity is a fresh delight.
I realize I'm "playing a spreadsheet" but it doesn't feel like I'm playing a spreadsheet.
Look forward to geting my ass kicked by the Whites and learning and getting ass kicked again. :)
 

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