shame nearly the whole TW fan base agrees with me you only like attila best because it was the first TW you've ever played....jog on boy before you trip
..i.. ..i..
Well, I hoped it's kinda obvious that I meant user reviews from easy to verify sources like steam or metacritic, since I'm not just gonna accept you as a final voice of truth from the hivemind of TW fanbaseYou act like i care about game reviews when the majority of review websites are bribed lol
Well, I hoped it's kinda obvious that I meant user reviews from easy to verify sources like steam or metacritic, since I'm not just gonna accept you as a final voice of truth from the hivemind of TW fanbaseYou act like i care about game reviews when the majority of review websites are bribed lol
shame nearly the whole TW fan base agrees with me you only like attila best because it was the first TW you've ever played....jog on boy before you trip
..i.. ..i..
Sorry your majesty, I wasn't aware that you represent the whole TW community. Btw I still have the original shogun game Cd and manual so try again kiddo.
use high ground,
It has also a lot of systems, just different.Regarding AI, both campaign and battle, of the games I've played from the series (Shogun 1, Rome 1 and Shogun 2) I found that the only one really challenging is the Shogun 1. This can probably be explained by less systems involved, but it can properly counter in battles and make good use of those pestering monks (the easy mode, godly unit) and on the campaign if you let Shimazu or Uesugi grow to much then it's certain game over.
They also had to implement castle garrisons because it usually takes all their units when attacking, without leaving them protected.
Well, any player with half-brain knows it's bad to leave a castle unprotected. As for the AI, what do you think it looks better: a castle with a garrison of a few units, even if it's just symbolic, or no units at all that is clear for taking without any effort?
Obviously, we wouldn't be discussing this retarded possibility if CA would know how to code competent AI...