Shannow
Waster of Time
1. Combat was ok for the first 8 lvls or so. Then repetition, bad character system and lvl scaling killed it.
2. Scripting your party's behavior via the Tactics screen was good. But more options should have been available from the start and independant from the "Tactics" skill. Sadly the Tactics screen lacked important options and conditions.
3. DAO finally had some instances where you could influence your party members via the dialogue skill. Sadly they didn't go the whole way and didn't remove the atrocious suck up to your companions to gain stupid, shitty immersion-breaking bonuses.
4. Liked the special presents concept that gained you some dialogue and were hinted at previously by your companions. But I hated the whole generic presents shit.
5. They made an attempt to improved armour by giving it flexible and stiff parts. There still was clipping and "flexible" breastplates put far less than in other games.
6. Graphics were ok for a 3D RPG.
7. I found the quests and story extremely shitty in the latter 2/3 of the game, but before that it was ok. Some nice touches like getting the family sword as a dwarven noble if you managed to "no means no" the intrigue. (Of course that ancient family treasure didn't survive 2 hours of level scaled loot and I'm not quite sure if you might not also get it if you murdered your brother without hesitating...)
8. At least on (Very? - one under Nightmare - ) Hard the game had some challenging encounters, not interesting but challenging. I had to adapt they way I went about them and even had to reload 6 or 7 times. Should have been Normal, but what the hell...
Hey, this is good. A post about everything that sucked without any redeeming qualities would have been at least thrice as long...
2. Scripting your party's behavior via the Tactics screen was good. But more options should have been available from the start and independant from the "Tactics" skill. Sadly the Tactics screen lacked important options and conditions.
3. DAO finally had some instances where you could influence your party members via the dialogue skill. Sadly they didn't go the whole way and didn't remove the atrocious suck up to your companions to gain stupid, shitty immersion-breaking bonuses.
4. Liked the special presents concept that gained you some dialogue and were hinted at previously by your companions. But I hated the whole generic presents shit.
5. They made an attempt to improved armour by giving it flexible and stiff parts. There still was clipping and "flexible" breastplates put far less than in other games.
6. Graphics were ok for a 3D RPG.
7. I found the quests and story extremely shitty in the latter 2/3 of the game, but before that it was ok. Some nice touches like getting the family sword as a dwarven noble if you managed to "no means no" the intrigue. (Of course that ancient family treasure didn't survive 2 hours of level scaled loot and I'm not quite sure if you might not also get it if you murdered your brother without hesitating...)
8. At least on (Very? - one under Nightmare - ) Hard the game had some challenging encounters, not interesting but challenging. I had to adapt they way I went about them and even had to reload 6 or 7 times. Should have been Normal, but what the hell...
Hey, this is good. A post about everything that sucked without any redeeming qualities would have been at least thrice as long...