Captain Shrek
Guest
DIACLAIMER: The OP has NEVER BOUGHT a game in this series. He has played DA2 for 4 hours after... acquiring it. He thinks DA2 should be sent back where it came from, up the digestive cavity of EA.
At the risk of being covered by feces of angry Chimps and orangs I will risk writing this up. Let me be clear: DA series is by no means GREAT. When the book of CRPGs is written in the blood donated generously by Avellone (hallowed be thy name), the entry for DA will read, "another pile of shit by Bioware".
But every shit looks a little golden if you look at it sideways when sunlight falls on it at this specific angle and..err whatever.
DA:O by my reckoning did two things very well:
It created reasonably good looking RPGesque experience where you could create a character from scratch and watch it grow into an invulnerable tank through repetitive game-play, all the while the world responding to it according to how you started the game -> Yes. The Origins. In my opinion it was a unique experiment that went rather well! Even when the origins were quite limited (there being only 6 origins), they offered distinct game-plays which reflected upon your character nicely and gave a conclusively enriched and evolving story.
The second was the ambiguous lore. Hear me out before you curl that prehensile tail of yours and reach for your bottoms! The DA:O has some very lore centric gameplay: Lore elements central to the plot like the identity of the Old Gods, The possibility of the Maker, The mystery of Fade, the Secret of Felmeth and the nature of Lyrium are very nicely kept out of your reach while engaging you in Codices that give opinions of Thedasians on these things. Most of which only make you more curious than less.
If DA series is to be salvaged at all, then these are two elements that MUST be somehow retained and expanded upon.
Of course GAMEPLAY WAS SHIT, ENCOUNTERS WERE FILLER AND LEVEL DESIGN WAS HORRID (Saving my ass).
So guys. Here it is. [/u][/i]
At the risk of being covered by feces of angry Chimps and orangs I will risk writing this up. Let me be clear: DA series is by no means GREAT. When the book of CRPGs is written in the blood donated generously by Avellone (hallowed be thy name), the entry for DA will read, "another pile of shit by Bioware".
But every shit looks a little golden if you look at it sideways when sunlight falls on it at this specific angle and..err whatever.
DA:O by my reckoning did two things very well:
It created reasonably good looking RPGesque experience where you could create a character from scratch and watch it grow into an invulnerable tank through repetitive game-play, all the while the world responding to it according to how you started the game -> Yes. The Origins. In my opinion it was a unique experiment that went rather well! Even when the origins were quite limited (there being only 6 origins), they offered distinct game-plays which reflected upon your character nicely and gave a conclusively enriched and evolving story.
The second was the ambiguous lore. Hear me out before you curl that prehensile tail of yours and reach for your bottoms! The DA:O has some very lore centric gameplay: Lore elements central to the plot like the identity of the Old Gods, The possibility of the Maker, The mystery of Fade, the Secret of Felmeth and the nature of Lyrium are very nicely kept out of your reach while engaging you in Codices that give opinions of Thedasians on these things. Most of which only make you more curious than less.
If DA series is to be salvaged at all, then these are two elements that MUST be somehow retained and expanded upon.
Of course GAMEPLAY WAS SHIT, ENCOUNTERS WERE FILLER AND LEVEL DESIGN WAS HORRID (Saving my ass).
So guys. Here it is. [/u][/i]