Let's say it's a purely single-player game and VATS works like it did in 3 or New Vegas. How would you make that kind of system even remotely skill-based and useful? If you can aim well, there's virtually no reason to use VATs (besides perks that artificially increase its usefulness).
If you base your play-style around VATS, what the Hell are you even doing? Getting into normal firefights and occasionally hitting V?
76 sure had an answer by just making it autoaim but I don't like to think of obviously degenerative game design.
If you base your play-style around VATS, what the Hell are you even doing? Getting into normal firefights and occasionally hitting V?
76 sure had an answer by just making it autoaim but I don't like to think of obviously degenerative game design.