Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 22,710
It's pretty hard to write a list of finished games.
HoI4 - pre tank designer version. Frankly I'm far better designer than Paradox developers and when I see crap that is theirs tank designer... C'mon. You made CRAP ship designer, didn't improve it in a patch, and then they rewrote text to use it as a tank designer. It's crap. Paradox look at Warship gunner II ship designer. Can you see it? For company as big as Paradox making ship designer like that should be trivial. Also ship combat every hour we would roll dice between 0 to 1 to find if we got under 0.003, Yea sure if you had 100000 ships engaging left and right you might have some abstraction. But considering HoI4 is actually somehow simulating real ship building and fuel costs constraints, even US has about 6 big carriers, and HoI ignores horde of coast patrol ships and random fishing boat. Thus WTF is with trying to simulate stuff by using an extremely simple abstract math equation?
SC WaW modded to make UK and US realistically resistant against surrendering. When you play as Germany it's quite harsh because Germany has fuck all economy. (It also shows why WWII strategy games NEED dynamic AI, because when player uses a non optimal strategy, like not occupying some countries and losing MPP because of that scripted AI falls apart.)
Overlord. I didn't finish it on purpose because end game sucks.
HoI4 - pre tank designer version. Frankly I'm far better designer than Paradox developers and when I see crap that is theirs tank designer... C'mon. You made CRAP ship designer, didn't improve it in a patch, and then they rewrote text to use it as a tank designer. It's crap. Paradox look at Warship gunner II ship designer. Can you see it? For company as big as Paradox making ship designer like that should be trivial. Also ship combat every hour we would roll dice between 0 to 1 to find if we got under 0.003, Yea sure if you had 100000 ships engaging left and right you might have some abstraction. But considering HoI4 is actually somehow simulating real ship building and fuel costs constraints, even US has about 6 big carriers, and HoI ignores horde of coast patrol ships and random fishing boat. Thus WTF is with trying to simulate stuff by using an extremely simple abstract math equation?
SC WaW modded to make UK and US realistically resistant against surrendering. When you play as Germany it's quite harsh because Germany has fuck all economy. (It also shows why WWII strategy games NEED dynamic AI, because when player uses a non optimal strategy, like not occupying some countries and losing MPP because of that scripted AI falls apart.)
Overlord. I didn't finish it on purpose because end game sucks.