Ok I finished Morrowind - well, kind of, I finished main quest, all guilds, 1 House, 2 temples, assasins guild and few small quests.
I didn't finish Tribunal nor Bloodmoon because I got bored, but let's start from the begining.
I never finished any of TES games even if I played almost all of those - open world gets boring after 20-100 hours to me. This time I was amused for about 80 hours (well, first 2-3 hours were bad, because after Skyrim and other popamole I got a bit lazy and refused to read dialogues, so fiding Caius Cosades was... eh, honestly I knew already where he is, I've spent like 30-40 hours in Morrowind before
) but after that I started to feel tired. Enough say I skipped 4th and 5th trial and getting some artefacts "needed to kill Dagoth" (I just went for Hammer and Knife). Few things in this game are awesome, some are just bad...
Pros
+ lore is great, every book is fun to read and there are plenty of those
+ story is not that bad, quite good even, all that "two different stories" of Nerevar and Red Mountain Battle, Dagoth Ur trying to convince us he is not a mad god etc - it's not a bad story. Well, much better than "I saw you in my dreams, grab this amulet and find my bastard, because I usually trust prisoners from my dreams" and "Empreor gave you this before he died? So, even if you are bloody thief you did not stolen it when I was fighting those cultists? Ok, you can get it and go, you will be better in delivering amulet than FUCKING MASTER BLADE!"
+ dialogues are great - I know that most people cries that Morriwind's Dialogues are like wikipedia, but they leave something for imagination - you feel your character is sarcastic? Press "Balmora" and imagine he asks "What is that shithole?" Details, descriptions how to get somewhere, all is good IMO
+ merchants without a lot of gold - imagine if they have infinite gold - go to Deran Plantation, sell Daikatana, be rich
+ best armour in the game (well, not enchanted one) - Daedric - is scattered around the world in one (well, that Tyr guy have another one but you can't kill him if you want to finish main quest) specie , in Skyrim you can forge yourself tousands of Dragoun Armours
+ every skill can be useful
+ you can breake your character (well, you can be overpowered on lvl 10 or you can be totall pussy)
+ most quests have few ways to be solved (well, quite cheesy ways, like "pay me and I will like you enough so I can give you what you need and you don't have to kill me" but still...)
+ graphic direction is fine
+ system is not balanced and that's why it's fun (you can spend hours just trying to create mega-spell or abusing alchemy just for lulz. Want to kill Vivec with enchanted fork? Why not?)
Cons:
- Filler dungeons - not as filler as in TES4 and 5, but still there are plenty of places with just scalable loot
- oh - level scalling - just like above, much better than in Oblivion (I've read a guide how to finnish Oblivion with lvl1 character and why it's much better idea than to level up :D ) but sometimes annoying
- worst thing - gold is everything. Want some enchanting - gold. Want some level ups? Gold. You just don't need to do all those little quests, it's better to hunt for good stuff to sell
- and related to above - Creeper and Mudcrab. After doing 3 (three!) quests for mages guild, killing night assasins 1-2 times and getting some semi-decent loot (like that sword from guard tower in Balmora) you can abuse resting next to creeper and be filthy rich after 20-30 minutes of game. I am not saying it's proper way to play, but Creeper should be removed completly from this game... (mudcrab may stay as it is hidden and hard to get in normal way, I mean not 2 meters from magic teleport)
- open world gets boring - only 5 types of dungeons (crypts, dwemer, dunmer, daedric and caves)
- me being master of fighters guild: I need soliders to defend my stronghold. Some guy from my guild: Ok, but you need to do me a favor. Me: I fuckin' did 10 favors to you. I am your fuckin' boss. Get me those men and shut your ass! Same guy: Sorry, no favor no blades.
- game is too easy, even of highgest difficulty I had no problems. You can abuse enchanting, alchemy or spell making but there is no reason to.
- from the other hand - Tribunal (I spent there 2 hours maybe) is so much harder - it's not bad thing, but number of fights there is just annoying.
- oh, cliff racers, mosquitos of cRPGs.
So, game is good anyway, it gets bland and boring after very long time, comparing it to Oblivion is just unfair (it's bland and boring from inserting cd to your computer). I know there are numbers of cons from my side, but I just overdosed this game and I may be a bit bitter.
My plan is to try Oblivion now... For real. Without mods (except a few minors like better UI but no level scaling removing, I want to experience it as intended). Wish me luck.