Recently-ish.
Sheltered. Some kind of Cleve-simulator. Simulator the casual way though. All you do is build better and better tiers of items, until that's done, and you're left wondering, what's the point. There are also parts for a van to gather, but that doesn't really change much. Combat is atleast TB, but it's very barebones and just consists of clicking, with little to no tactics behind it. If you could see die rolls atleast maybe that would change it up, but it's Facebook combat all over again. Well, maybe with another year or two of development there'll actually be something resembling a game here. As it is, it's just another unfinished indie title, stuck in dev-limbo indefinitely? That said, atleast it doesn't go the cheap route like some indie's and make it ironman mode (well there's perma death), and upping the difficulty artificially with low resources to disguise the fact that there's very little game available. Oh wait, it does the latter too. But the AI is so retarded it doesn't really matter.
Anyway. I also played me some Homeworld Deserts of Kharak. Crap. It suffers from similar issues as the previous instalments did - boring maps, boring units, but this time the characters received more development, which works against it. You knew nothing about Karan or fleet command or whomever previously. This time the characters get some personality, but everything else is left un-fleshed out, so it just feels hollow. I also wouldn't praise the final missions of the previous installments, but they're lightyears ahead of the stupid shit that are the last missions in this one. Specifically the last two. Not only are they extremely easy, they're retardedly padded out and designed. Swarming you with trash mobs constantly, which of course you counter with no sweat off your dick because the AI is dumb. Also, instead of actually building units, your opponent now spawns them onto the battlefield. With spawn points. Let's try an experiment. Leave some of your units near these spawn points, with healing unit support and see what happens. What. The. Fuck. ex-Relic?
Also tried Homeworld Remastered - just a bit of the first one so far. I fail to see what was remastered. Textures sure, some retarded post-processing like lens flare. Well atleast it's not JJ levels of retard. But I found myself not giving a shit about these new textures, at all. The nebulae look flat, the previously good looking interface with its orange, yellow and blue is now replaced by green and red and orange and it looks FUCKING AWFUL. And they added scan lines everywhere, without understanding how to use them. Also good fucking luck seeing a fucking thing about your ship-stacks conditions at high resolutions. You can for some reason increase the size of the interface elements, but then you can't see shit of the rest of the game. Also ship pathfinding seems to have taken a nose dive. Formations are broken. Behaviour is a joke. Event triggers are broken. Remastered my ass. Cash-grab cash-grab. Fuck Gearbox. I mean shit, there's not even auto healing, which kind of exists in Deserts of Kharak. In this - two repair vessels side by side, but one doesn't think to repair the other when idling. All that I could maybe have lived with, had they also included Homeworld Cataclysm in the pack. Probably licencing issues, but considering it's the best one, eh, go fuck yourself.
edit: lots of issues with HW 1 Remastered. Funky pathfinding that makes resource collectors try to navigate around an asteroid for 2 minutes, etc. Also played some HW 2 RM. Crashed to desktop starting with mission 3. Ok then. Good job Gearbox.