Typical Codex opinion without an ounce of thought. Just regurgitating the party line to get some brownie points.
I don't give a rat's ass about what the Codex thinks about my videogame opinions.
Doubtful considering you are pushing the standard Codex line.
Eh, not like W1 interface was anything to write home about either.
It was far more usable than this piece of trash with a hundred tabs.
Which part? The 300 things with tiny icons put together into one tab?
Maybe for you. Most people find it very interesting and beautiful.
Beautiful, sure. Interesting? You would be hard pressed to find anything of note if not because of the question marks. (And those tend to be bandits or monsters guarding a chest).
It is interesting though. Forget the question marks, everywhere you go, there is a ton of interesting shit happening. Unique monsters hidden away in caves or forests, villages with interesting shit going on, towns, cool quests in out of the way locations.
That can be said about any RPG ever.
Most RPGs ever don't have me waste my time galloping around the map only to be met with a generic quest.
W3 quests are never generic, even the smallest side-quests is typically better written and presented and has more choices than main quests in a typical RPG.
The quest compass is indeed a bane of modern games, but it sorta existed in W1 also. Otherwise, your whole opinion is stupid. Pretty much every character mentioned, you either do get to meet in W3, or met in W1/W2, or is from the Witcher general lore. It's an extremely rich setting, and everything is tied together. Maybe you are just not paying enough attention.
You are not very good at reading, aren't you. I'm not talking about important characters, I'm taking about "characters" mentioned in notes, as if a random note found in a dead NPC will make a "dive to retrieve loot from a chest" quest any less interesting than it is.
I wasn't talking about "important" characters either. All the minor characters are full of meaning. Like the note in the Novigrad bookstore from Alvin, or meeting Thaler from W1 in an out of the way place with 2 trolls. That's why I say you are full of shit, W3 can be criticized for some stuff, but criticizing characters not being important? That's just retarded.
How are you playing it? If you play on Death March difficulty with Enemies of Rivia mod (simple combat mod that makes enemies use defensive techniques), it's one of the better, more enjoyable aRPG combat systems out there.
Hard, because if I wanted fights to be over in an instant, I would play a true action game.
Well, that's on you then. Play it on Death March with a single, simple mod, and it's a beautiful combat system.
Again fake news. Tons of enemies throughout.
You are shitting me, right? Not only is the variety low, but also fights against most enemies play out exactly the same. This is unsurprising given how little arsenal you have at your disposal, but moreover, because of how bad an action game The Witcher III is.
Again, this is demonstrably false. W3 has a ton of enemies, just go to Witcher wiki and look up a list of enemies, then tell me it has no variety. And your arsenal is good enough, you got strong and fast attacks, steel and silver swords, parry/counters, dodges, rolls, 5 spells, crossbow, and all the abilities you pick up from leveling up (e.g. reflecting arrows with a timed parry, etc). Not sure what you are whining about here.
It still comes in useful at times, for truly tough fights, and there are mods that increase this if you really want it.
Mods don't count.
Dumb position. Many of the most respected RPGs of all time are nigh unplayable without mods (Deus Ex, Bloodlines, Fallout: New Vegas, etc).
Perhaps, but what does that have to do with the level of enjoyment one gets from the game?
Getting enjoyment from loot and rewards for completing a quest is core RPG experience.
You are not answering my question. If you tell me a game doesn't have this thing A, and I tell you, ok, but it has B, C, D, and E, it can still be (and in this case is) a great game. Not every game will have everything.
Take off the pink nostalgia glasses, and recall all the shit in W1. The horrible one way combat system.
I enjoyed the combat. And it made me feel in control of my character.
Haha. Well, if you enjoyed W1 combat... that clarifies some of your positions.
The amateurishly broken quest-lines (do stuff in wrong order, get weird results).
Just like The Witcher 3, lmao. Not to mention the journal that is either too brief in its quest descriptions, or outrights spoils the ending of a quest before you are close to it.
Haven't seen any quests as jarringly dissonant in W3 as almost every single long quest chain in W1 was.
The way you couldn't interact with the world at all, forget climbing
Things I would never miss from The Witcher III.
Yes, ignore all the great stuff, focus on the bad. That's the way.
There is a reason W3 has such a positive rating on Steam and is universally beloved. Stop trying so hard to be an edgelord and enjoy a great game.
The same reason Skyrim is universally beloved, I'm sure.
Skyrim is admired by plebs. W3 was voted as like #15 greatest game of all time even here (despite the edgelords sperging about it). The difference is Skyrim really has nothing going for it, you cannot name a single thing it does well besides being big and open.
W3, on the other hand, has a ton of great stuff. Great writing, lore, characters, atmosphere, graphics, physics, characters, quests, combat (with one mod and correct settings). So while it does have some flaws, the overall thing is a great game.