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What does an ideal cRPG look like to you? What game has come the closest to that idea?

Tihskael

Learned
Joined
Jun 22, 2020
Messages
315
For me the game that probably comes closest to my idea is The

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Elder Scrolls V: Skyrim 10th Anniversary Edition for the PC
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,703
Grimoire. Even when you're jaded and your dopamine receptors are shot, once in a while you find an RPG that inspires a sense of wonder. You don't know where the boundaries are, and it seems like it always has more secrets worth uncovering.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,536
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Ngranek
I'd say that probably none of the CRPGs ever made is an ideal one. Strange as it may sound, because I love many. I suppose any game has got some quirks or things I (we) have to put up with. Some worse than others, some just strange, little, unnecessary choices. It makes me sad to see players often shunning the whole product (game) for a few of these. We've always had it like that. Most of the things in our lives are like that. So, I believe a game doesn't have to be ideal per-se to be a 10/10 experience. I think these are really two different points, sadly not many people seem to share that thought.

Anyway, as for the list of the greatest CRPG experiences for me:

1. Betrayal at Krondor for emphasizing the importance of good characters and story in the CRPG experience.
2. KOTORs for awesome AD&D stuff out of the blue in a RPG-dry season.
3. Dark Sun I+II, which are both cute and gritty.
4. ToEE, River of Time, and Wizards and Warriors for being the truest diamonds in the rough.
5. Baldur's Gates for being the first truly epic gaming experience. It actually even intimidated me out of playing initially, heh.
6. Icewind Dale II for being one of the first PC CRPGs to allow for an infinite number of builds and thus replays.
7. Albion (1996) for being a pure CRPG love letter.
8. Wizardry VII. Very frustrating, fondest of memories. My friend was flamberghasted when I told him I could fathom the number and kind of enemies from the type of my hardrive's screeching prior to loading a battle.
9. Last but not least, Wasteland 3.

I'm sure I'll get a lot of flak from people here, but I'd say the last game is one of the closest things to an ideal CRPG. Not the best of experiences, but the ideal CRPG mynd you. It's because all the necessary features of the CRPG genre are present, none are really bad, some are good, and some even shine. The devs chose the golden middle-grounds for most of the game's features, and that means the game is accessible to both casual players and CRPG veterans.
 
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Tihskael

Learned
Joined
Jun 22, 2020
Messages
315
I'd say that probably none of the CRPGs ever made is an ideal one. Strange as it may sound, because I love many. I suppose any game has got some quirks or things I (we) have to put up with. Some worse than others, some just strange, little, unnecessary choices. It makes me sad to see players often shunning the whole product (game) for a few of these. We've always had it like that. Most of the things in our lives are like that. So, I believe a game doesn't have to be ideal per-se to be a 10/10 experience. I think these are really two different points, sadly not many people seem to share that thought.

Anyway, as for the list of the greatest CRPG experiences for me:

1. Betrayal at Krondor for emphasizing the importance of good characters and story in the CRPG experience.
2. KotCs for awesome AD&D stuff out of the blue in a RPG-dry season.
3. Dark Sun I+II, which are both cute and gritty.
4. ToEE, River of Time, and Wizards and Warriors for being the truest diamonds in the rough.
5. Baldur's Gates for being the first truly epic gaming experience. It actually even intimidated me out of playing initially, heh.
6. Icewind Dale II for being one of the first PC CRPGs to allow for an infinite number of builds and thus replays.
7. Albion (1996) for being a pure CRPG love letter.
8. Wizardry VII. Very frustrating, fondest of memories. My friend was flamberghasted when I told him I could fathom the number and kind of enemies from the type of my hardrive's screeching prior to loading a battle.
9. Last but not least, Wasteland 3.

I'm sure I'll get a lot of flak from people here, but I'd say the last game is the one of closest things to an ideal CRPG. Not the best of experiences, but the ideal CRPG mynd you. It's because all the necessary features of the CRPG genre are present, none are really bad, some are good, and some even shine. The devs chose the golden middle-grounds for most of the game's features, and that means the game is accessible to both casual players and CRPG veterans.
You know what, I will check out Wasteland 3 now.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,572
Location
Denmark
Fallout 1.

Mysterious and interesting story-hook to get you going on your adventure. That's paramount. Setting a good story-hook is so fucking great when it happens, because you are intriqued to play on and not just fuck about, but actuallly care.
Good satisfying combat that feels good (sound/animation)
C&C to your actions throughout the game
Artstyle and presentation + worldbuilding
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
341
Lots of mechanics taken from Battle Brothers like economy, combat and itemization but with cutting edge Infinity Engine style art, fully modelled characters and fleshed out animations. Then throw in a decent linear storyline and proper characterization.

It seems likes such an achievable, tantalizing goal-- until I remember we're in the gay clown world era with endless indie trash occupying one end of the spectrum and focus tested AAA retreads on the other and nothing in between.
 

Momock

Augur
Joined
Sep 26, 2014
Messages
645
Fallout 2.

In short: an open ended open world combined with an open ended main quest solvable by many ways that transpires on everything you do during your adventure.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,107
I look for immersion and fun mechanics that allow me to express and develop my characters. When I was a kid it was easier for games like unmodded bg2 to satisfy me in that regard, but with experience I hate to sadly state no(?) games are great in all areas in which a perfect crpg should deliver.

The game I have played in my adult life which comes closest, as in I had little to no complaints and was properly immersed while enjoying the mechanics throughout the whole thing, is Fallout 1.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,524
Location
London, UK
Strap Yourselves In
It's contextual, relative to the tech possibilities at the time (and me being a graphics whore, the graphics) - so for me the Fallouts, the Betrayals at Krondor, the Infinity Engine games, the KOTORs, the Arcanums, etc. approach that ideal in their different ways, but really only in the context roundabout when they came out. They all have a piece of the ideal that's out there in possibility space: something that combines cutting edge graphics, intricate tactical gameplay, sterling encounter design, a build system with great depth and complexity, and rich story/character development.

But sadly, that's the most expensive and difficult kind of game to make, and yet the potential audience for it worldwide is relatively small (2 or 3 million max probably, with maximum hype, realistically only about 200-500k as a dedicated, steady, and annoyingly nitpicky audience :) ).
 

SumDrunkGuy

Guest
Conan Exiles

It's a game that let's you customize and shape just about everything, right down to damage multipliers and enemy spawn rates. It's that way right out of the box so no mods required though it still has plenty of those. No censorship, no wokeness, no underlying agenda or message. It's just kill or be killed. You can build anything you want, do anything you want, there is no compass or objective markers. But it also can't just be an empty sandbox, and Conan has plenty of challenging dungeons with puzzle solving and bosses. I consider it to be the ideal cRPG.
 
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Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,664
I don't think there's an ideal cRPG.

Like, I could say Baldur's Gate II (which I heard is leap aheads of Baldur's Gate). But I don't necessarily want a party-based cRPG.
I could also say Fallout 2. But sometimes you just want a party-based cRPG.
Yet, sometimes you want a combat-focused cRPG, like Icewind Dale.
Or a dungeon crawler, like Wizardry.
Or a mix of genres, like Deus Ex.

It's pretty much what Nikanuur said I believe. There's just too much stuff out there to narrow it down into a single formula. I don't want to play Fallout my entire life just like I don't want to play Deus Ex my entire life. Different experiences. No ideal cRPG for me. I can tell you what I don't want in a cRPG, and that's a game that wastes my time. And frankly, I've had my share of Beth RPGs wasting my time.
 

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