Skyway said:This is called blind fanboyism, perhaps you should try looking for once?
Skyway said:Ah but I don't fap all over your best game ever of the year therefore my opinion doesn't matter baaaw.
Skyway said:C'mon Trashy - I understand your butthurt because someone bashes a game you are fanboyin' all over on teh internet but let's have a dark and gritty mature discussion!
Skyway said:D'aaaaw my god - what a fanboy-in-denial you are. You were better than this a year ago.
Skyway said:So how about some not opinionted shit arguments from your side? I'll ask you again - what is there that reminds of BG?
Skyway said:Why is the combat animation system is better than in KotOR/NWN?
fizzelopeguss said:roll-a-die said:fizz is homophobic
Lick my ringpiece you dirty cunt(Roll-a's note; maybe if you didn't have herpes)..."DARK fantasy" is dirty PR shill-speak wankery. We don't accept that vile nonsense here, it's anti-codex.
piydek said:Is there any info on Dragon age possibly forcing some/any party members on you? I'd absolutely hate it if i had to take some of those fucktards in order to be able to play some crucial part of the game.
BG didn't have RTWP combat - it was turn-based there with auto-turn every 6 seconds which was goddam annoying. And obviously the ability to set behaviour and LARP in party makes it just like BG!Trash said:Pretty much everything. From the whole atmosphere to the ability to set party AI behaviour to party banter and even the rtwp combat.
Why?See, I think it will be an enjoyable party based rpg at best.
Which stuff?Some of the stuff shown looks nice
Which stuff?other stuff does not
Which stuff did I make up?But since I don't spend all my time looking for or even making up stuff to bitch about like you do I'm a fanboy. Nice.
Why it looks better? I said why it looks worse (lack of animations with the all other being primitive and laughable like battle stances just to whack some rats)Skyway said:Because it looks better, you dull graphics whore.
MetalCraze said:ravenshrike said:You mean like the fact that there are 16 spells per spell tree, plus 16 specialization spells, which means with at least 4 trees, possibly 5 although I'm unsure on the last, means a minimum of 80-96 spells? Not counting spell combo effects of course.
Did I just make you look like a fool? Yes, yes I did.
No you didn't - I love how you fanboys never even read about a game you fap to - next time read previews where it clearly says that you can't have more than 16 spells and you can't choose them freely (and there is max number of 64 spells btw not "minimum 90" - BG2 had 200+ btw which weren't filler)
roll-a-die said:
I considered specialization abilities to be spells
They could be equally utilized - it wasn't some shitty DnD3. There weren't much of them too if you'll count spells per class.The ONLY reason the majority of those spells were in BGII was because of the IP, not because of their actual utility.
What if I want to be like a Cleric or a Wizard? Or a Druid? All of them had different applications, skillsets, important stats and different set of spells.Wow, so it's like a frigging sorcerer in terms of spell limits
Charm-Fucking useless without cheating.
Chill touch- Fucking useless even with Cheats
Chromatic Orb - Actually somewhat useful, but only after casting one of the malisons
Color Spray-Fucking useless
Find Familiar-Fucking useless unless going solo Fighter/Mage
Friends-Fucking useless unless you REALLY want that 10% discount before you have Scrooge McDuck levels of cash
Grease-Useful, but makes the game twice as long as you wait for it to wear off
Identify-Unless it's an activated/cursed item, this is the dumbest fucking D&D mechanic out there
Infravision-Utterly fucking useless in the computer game
LMD- Fucking useless
NRD-The spell of endless cheese, so therefore damned useful
Prot from Alignment-A lack of alignment in DA makes these spells fucking useless for their IP. Very useful in the D&D IP though
Prot from Petri-Overwritten by items and Minor spell turning, so fucking useless.
Bullshit? Wait you actually like dumbing down? One of the great things about DnD is that you can't spam the same fucking spell all the time because of saves. In DA you will spam the same fucking spell all the time and also because you can't have much choice in them.Given that DA spells level up without artificial caps and none of the +3 to saves bullshit
And that's great.D&D IP DEMANDS oodles of spells
No I just think you are one of those next-gen morons who baaaw when half of their spells doesn't work because they are too stupid to use them properly.The hilarity of your complaints is that you are a D&D fanwhore who can't seem to comprehend that not all systems need have the stereotypical wizard.
MetalCraze said:BG didn't have RTWP combat - it was turn-based there with auto-turn every 6 seconds
MetalCraze said:I considered specialization abilities to be spells
Of course! And then there are these spells like lockpick, tumble and other stuff. It makes it HUNDRIDZ.
They could be equally utilized - it wasn't some shitty DnD3. There weren't much of them too if you'll count spells per class.The ONLY reason the majority of those spells were in BGII was because of the IP, not because of their actual utility.
What if I want to be like a Cleric or a Wizard? Or a Druid? All of them had different applications, skillsets, important stats and different set of spells.Wow, so it's like a frigging sorcerer in terms of spell limits
Here it is just dumbed down to a single universal oblivion-like class that doesn't even have any spellcasting stats.
Charm-Fucking useless without cheating.
Chill touch- Fucking useless even with Cheats
Chromatic Orb - Actually somewhat useful, but only after casting one of the malisons
Color Spray-Fucking useless
Find Familiar-Fucking useless unless going solo Fighter/Mage
Friends-Fucking useless unless you REALLY want that 10% discount before you have Scrooge McDuck levels of cash
Grease-Useful, but makes the game twice as long as you wait for it to wear off
Identify-Unless it's an activated/cursed item, this is the dumbest fucking D&D mechanic out there
Infravision-Utterly fucking useless in the computer game
LMD- Fucking useless
NRD-The spell of endless cheese, so therefore damned useful
Prot from Alignment-A lack of alignment in DA makes these spells fucking useless for their IP. Very useful in the D&D IP though
Prot from Petri-Overwritten by items and Minor spell turning, so fucking useless.
I disagree, lots of those spells can be used quite often, they just can't be used on everyone which is great.
But overall this tells more about how shitty Bioware is at making games than anything else. And you have hopes in DA even after all KotORs, NWNs, MEs & JEs where it was even worse?
Bullshit? Wait you actually like dumbing down? One of the great things about DnD is that you can't spam the same fucking spell all the time because of saves. In DA you will spam the same fucking spell all the time and also because you can't have much choice in them.Given that DA spells level up without artificial caps and none of the +3 to saves bullshit
Really if you don't want to see proper RPG mechanics maybe you shouldn't be here?
And that's great.D&D IP DEMANDS oodles of spells
DA will just turn into fireball-fireball-fireball-fireball just like every single Bioware game past the point where they ditched DnD.
No I just think you are one of those next-gen morons who baaaw when half of their spells doesn't work because they are too stupid to use them properly.The hilarity of your complaints is that you are a D&D fanwhore who can't seem to comprehend that not all systems need have the stereotypical wizard.
fizzelopeguss said:roll-a-die said:
lol, it's ALL high fantasy, i took objection to you reusing a bullshit bioware marketing PR word. Tits, cunni and blood does not make a setting DARK, those other settings explore similar themes to dragon age but they don't shove themselves into a non existent genre that they just pulled out of their ass.
You sounded like a bioware bot from the official forums, if you're not...then fair enough.
There's a reason why we laugh at bioware's marketing here. Xtreeme collar grabbing mass effect. Enslave a nation with necromancy...it's all wanky bollocks designed to sell games to numpties.
PS: i actually think the game is shaping up alright.
And grow a thicker skin.
MetalCraze said:BG didn't have RTWP combat - it was turn-based there with auto-turn every 6 seconds
roll-a-die said:
Alternate history
Bangsian fantasy
Comic fantasy
Contemporary fantasy
Urban fantasy
Dark fantasy
Metaphysical fantasy
Fairytale fantasy
Heroic fantasy
High fantasy
Historical fantasy
Celtic Fantasy
Steampunk
Wuxia
Medieval fantasy
Prehistoric fantasy
Juvenile fantasy
Low fantasy
Fantasy of manners
Mythic fiction
Romantic fantasy
Science fantasy
Sword and Planet
Dying Earth fiction
Superhero fantasy
Sword and sorcery
Latex robe foot fetish titty twister fantasy
roll-a-die said:My fantasy genres, let me show you them.
MetalCraze said:BG didn't have RTWP combat - it was turn-based there with auto-turn every 6 seconds
Trash said:MetalCraze said:BG didn't have RTWP combat - it was turn-based there with auto-turn every 6 seconds
Ouch. You're never going to live that one down.
Why is he arcane warrior then?The only specialization that might not get actual spells is the arcane warrior
That's always either player's problem or game's problem. Pick yoursIn every damned case, my spell list remained pretty much the same throughout the play
In a well designed game you will have tons of such specific situations.except where I used various gimmick spells to get past a very specific situation
You probably have a problem with reading comprehension. I don't want every system to be like DnD. But I want every single system to be just as complex. Consolefaggy solution to everything "let's cut shit out instead of fixing it" and making all of whole three classes able to do the same stuff doesn't do it for me.All very well and fine, since I was playing D&D, but expecting every system to be a D&D clone, AS YOU CLEARLY DO, is fucking asinine
And that's great too - why f.e. some Will protection spell shouldn't make you more ressistable to illusions? That actually is a part of what makes DnD so complex - quite a number of monsters you deal with require more or less unique approach. Sure buffing up saves isn't a great solution in any way (because it may get quite repetitive with a bad design/GM) but it works. However the problem is that DA doesn't even have saves. Instead of making it better they cut it out.I'm talking about the bullshit 2nd ed mechanic where a bonus to saves is BUILT INTO THE SPELL
MetalCraze said:Why is he arcane warrior then?The only specialization that might not get actual spells is the arcane warrior
But wait... Does that mean that there is not only a mage that can lockpick and pickpocket but some kind of fighter using magic?
MetalCraze said:And of course even in this crazy real world all people can do the same things - let's all praise Oblivion for doing it right then!
Why do you need a class-based system then?