Fairfax
Arcane
- Joined
- Jun 17, 2015
- Messages
- 3,518
Reasons why PS:T didn't get a sequel:
1. Planescape was dead. In fact, WOTC killed it in early 1998, more than year before PS:T was released.
2. The most important one: MCA wasn't that passionate about making a sequel, though he did write design docs for 2 potential sequels:
4. In 2001, TORN was cancelled, but in that same year Hasbro sold all digital rights to D&D to Infogrames. Interplay managed to keep their FR license, but their old deal was dead. The old contract was what granted Interplay exclusive rights to Forgotten Realms and Planescape games, so at this point they didn't even have the Planescape license anymore.
1. Planescape was dead. In fact, WOTC killed it in early 1998, more than year before PS:T was released.
2. The most important one: MCA wasn't that passionate about making a sequel, though he did write design docs for 2 potential sequels:
3. In 2000, with no Torment sequel pitched, most of the Torment team moved on and created TORN.Chris Avellone: A long time ago, I did kick around the idea of two sequels. One was "Lost Souls," an adventure that allowed the player to experience the events surrounding Torment (both past and future) but the Nameless One wouldn't be in it - it would, however, feature Deionarra, some of the members of the player's first party (Xachariah), Fall-From-Grace, Ravel, Trias, and other major characters and see the Planescape universe from a different perspective. This didn't go much beyond a one-page vision statement, though, and I never submitted it for serious consideration.
One I felt less strongly about (but still liked) was "Planescape: Pariah", which allowed the player to take on the role of Dak'kon and try to unify the githzerai and githyanki, but again, that never went past the vision doc stage.
The reason I never submitted either one was because a direct sequel somehow feels wrong (I feel the game stands on its own, and I don't want to drag a rake through the first game).
I'd be up for another game in the Planescape setting, though. Some of the Planescape mods I've seen for Neverwinter Nights 2 would probably put any ideas I had to shame, though - they're pretty amazing. I know there’s a few guys at work who would also like to do a Planescape game.
4. In 2001, TORN was cancelled, but in that same year Hasbro sold all digital rights to D&D to Infogrames. Interplay managed to keep their FR license, but their old deal was dead. The old contract was what granted Interplay exclusive rights to Forgotten Realms and Planescape games, so at this point they didn't even have the Planescape license anymore.