redactir
Artist Formerly Known as Prosper
- Joined
- Jul 16, 2018
- Messages
- 696
I'm building a game engine for the creation of new classic style fallouts from scratch. The game part of the games.
This is not a simulator. Nor is it for loading existing assets. It's for making new games.
It's like a mini-kernel for all the games. The game part. There will be a playable demo. It will be enjoyed.
My design decisions make absolute sense. I'll let you know if I left something out that could matter. Source code will be available. Nostalgic losers can add back what they miss.
Q & A:
Q: When will it be finished?
A: 3 to 4 months max. However I hate this fucking project and there's no motivation to work on it.
Q: Proof not entirely vaporware?
A: See attachment.
Q: How much have you done?
A: 30% in under a week. I'm burnt the fuck out though.
Q: Why even do this?
A: All other projects are shit or move too slow. Otherwise they're too interested in direct asset support. Or are clusterfuckers with or without online play. Some are even closed source.
Q: Why not make your own game?
A: Most people want these games. These games are fish in a barrel. I have, I did, I don't care too again.
This is not a simulator. Nor is it for loading existing assets. It's for making new games.
It's like a mini-kernel for all the games. The game part. There will be a playable demo. It will be enjoyed.
My design decisions make absolute sense. I'll let you know if I left something out that could matter. Source code will be available. Nostalgic losers can add back what they miss.
Q & A:
Q: When will it be finished?
A: 3 to 4 months max. However I hate this fucking project and there's no motivation to work on it.
Q: Proof not entirely vaporware?
A: See attachment.
Q: How much have you done?
A: 30% in under a week. I'm burnt the fuck out though.
Q: Why even do this?
A: All other projects are shit or move too slow. Otherwise they're too interested in direct asset support. Or are clusterfuckers with or without online play. Some are even closed source.
Q: Why not make your own game?
A: Most people want these games. These games are fish in a barrel. I have, I did, I don't care too again.