The game ends with Deep Caverns but before that you can approach the game in any way you like it. You probably don't know what linear means.
I understand just fine. Underrail has pockets of reactivity in the faction quests and the junkyard, but besides that is a linear game. You have to do the same quests every time you replay the game. The fact that you can use different skills to beat a few quests doesn’t change this basic fact.
There is no grid if you go with Oddities XP system which by the way it's innovative for RPGs now-days.
But Oddities was designed for what exactly? To avoid grinding for XPs? But you end up grinding for oddities all the same. Half of the time you spent doing idiotic and repetitive shit, like using lockpicking on locks. SO INNOVATIVE!!!
Overpowered broken builds is what makes RPGs great and fun.
That is popamole design 101. The moment you character becomes overpowered, there is no challenge anymore. The fun in trying different combos and combinations means nothing if the result is the lack of attrition and challenge.
Cooldowns complain is a non-issue. I guess this is the point where you start with cherry picking.
It’s not cherry picking. It’s an inefficient and boring way to balance the combat system. Do you know what type of games has lots of cooldowns? MMOs!
Enemies are not respawning all the time. You could have known that if you played the game but you probably didn't .... cause there is no map (!?)
I have more than 200 hours of gameplay and did most of the stuff, tried different builds, etc. unlike you, I actually play the games I criticize.
You don't know what retarded MMO design means (Skyrim, Fallout 4). Underrail has some filler content but the vast majority of the game world is hand-crafted and there are few instances where shit repeats.
The problem is that guiding principles behind Underrail are the same. Sure, you have cool perks, combos and challenge, but you also has an-awesumu-gigantic-world-to-explore mentality that makes you go back and forth like a pinball ball for hours to do nothing but poorly written FedEx quests. The whole setting is a gigantic filler because it is gamey as fuck. Of course, if you only want things to kill and move from point A to point B, that doesn’t matter. This shows your priorities and lower standards.
That retarded writing is 10x more interesting that PoE - it happens that I like it and it's filled with hints if you pay attention.
That is like saying the game world is more believable than Skyrim. It’s not a compliment. If you think the game is good despite the bad writing, I accept that. But don’t try to defend the writing in this game, because this is an impossible task.
Overall fedex quests are few but again ... you could have know this if you played the game.
They are not few. In fact, they are the bread and butter of the game. I could give you a list, but you don’t give a fuck about facts.